LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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LootLocker.Requests.LootLockerAssetRequest Class Reference

Request object used internally to track pagination state for legacy asset list calls. More...

Inheritance diagram for LootLocker.Requests.LootLockerAssetRequest:
Collaboration diagram for LootLocker.Requests.LootLockerAssetRequest:

Static Public Member Functions

static void ResetAssetCalls ()
 Resets the pagination cursor to the beginning of the asset list.
 

Properties

int count [get, set]
 The number of assets to fetch per page.
 
static int lastId [get, set]
 The id of the last asset retrieved, used for cursor-based pagination.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Request object used internally to track pagination state for legacy asset list calls.