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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Request object used internally to track pagination state for legacy asset list calls. More...


Static Public Member Functions | |
| static void | ResetAssetCalls () |
| Resets the pagination cursor to the beginning of the asset list. | |
Properties | |
| int | count [get, set] |
| The number of assets to fetch per page. | |
| static int | lastId [get, set] |
| The id of the last asset retrieved, used for cursor-based pagination. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Request object used internally to track pagination state for legacy asset list calls.