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LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Response with details about a particular currency. More...


Properties | |
| string | id [get, set] |
| The unique id of the currency. | |
| string | name [get, set] |
| The name of the currency. | |
| string | code [get, set] |
| The unique short code of the currency. | |
| bool | game_api_writes_enabled [get, set] |
| True if this currency can be awarded to the player from the game api. | |
| string | created_at [get, set] |
| The time that this currency was created. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response with details about a particular currency.