![]() |
LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
|
Response containing the class that received the equipped asset along with its updated loadout. More...


Properties | |
| LootLockerClass | Class [get, set] |
| The class that had the asset equipped. | |
| LootLockerLoadouts[] | loadout [get, set] |
| The updated list of equipped loadout items for this class. | |
| string | error [get, set] |
| An error message, if the equip operation failed. | |
Properties inherited from LootLocker.LootLockerResponse | |
| int | statusCode [get, set] |
| HTTP Status Code. | |
| bool | success [get, set] |
| Whether this request was a success. | |
| string | text [get, set] |
| Raw text/http body from the server response. | |
| LootLockerRequestContext | requestContext [get, set] |
| Context for the request. | |
| LootLockerErrorData | errorData [get, set] |
| If this request was not a success, this structure holds all the information needed to identify the problem. | |
| string | EventId = Guid.NewGuid().ToString() [get, set] |
| inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one | |
Response containing the class that received the equipped asset along with its updated loadout.