LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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LootLocker.Requests.EquipAssetToClassLoadoutResponse Class Reference

Response containing the class that received the equipped asset along with its updated loadout. More...

Inheritance diagram for LootLocker.Requests.EquipAssetToClassLoadoutResponse:
Collaboration diagram for LootLocker.Requests.EquipAssetToClassLoadoutResponse:

Properties

LootLockerClass Class [get, set]
 The class that had the asset equipped.
 
LootLockerLoadouts[] loadout [get, set]
 The updated list of equipped loadout items for this class.
 
string error [get, set]
 An error message, if the equip operation failed.
 
- Properties inherited from LootLocker.LootLockerResponse
int statusCode [get, set]
 HTTP Status Code.
 
bool success [get, set]
 Whether this request was a success.
 
string text [get, set]
 Raw text/http body from the server response.
 
LootLockerRequestContext requestContext [get, set]
 Context for the request.
 
LootLockerErrorData errorData [get, set]
 If this request was not a success, this structure holds all the information needed to identify the problem.
 
string EventId = Guid.NewGuid().ToString() [get, set]
 inheritdoc added this because unity main thread executing style cut the calling stack and make the event orphan see also calling multiple events of the same type makes use unable to identify each one
 

Detailed Description

Response containing the class that received the equipped asset along with its updated loadout.