LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerStateMetaData Struct Reference

#include <LootLockerStateData.h>

Data Fields

TArray< FString > SavedPlayerStateUlids
 
FString DefaultPlayer = ""
 

Field Documentation

◆ DefaultPlayer

FString FLootLockerStateMetaData::DefaultPlayer = ""

◆ SavedPlayerStateUlids

TArray<FString> FLootLockerStateMetaData::SavedPlayerStateUlids