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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Holds the lease codes, redirect URL, Base64 QR code, and display URL needed to drive the remote session authentication flow on a secondary device. More...
#include <LootLockerRemoteSessionRequestHandler.h>
Data Fields | |
| FString | Code = "" |
| The unique code for this leasing process, this is what identifies the leasing process and that is used to interact with it. | |
| FString | Nonce = "" |
| The nonce used to sign usage of the lease code. | |
| FString | Redirect_url = "" |
| A url with the code and nonce baked in that can be used to immediately start the remote authentication process on the device that uses it. | |
| FString | Redirect_url_qr_base64 = "" |
| A QR code representation of the redirect_url encoded in Base64. | |
| UTexture2D * | Redirect_url_qr_texture = nullptr |
| A QR code representation of the redirect_url parsed as a Texture2D*. | |
| FString | Display_url = "" |
| A clean version of the redirect_url without the code visible that you can use in your UI. | |
Holds the lease codes, redirect URL, Base64 QR code, and display URL needed to drive the remote session authentication flow on a secondary device.
| FString FLootLockerRemoteSessionLeaseData::Code = "" |
The unique code for this leasing process, this is what identifies the leasing process and that is used to interact with it.
| FString FLootLockerRemoteSessionLeaseData::Display_url = "" |
A clean version of the redirect_url without the code visible that you can use in your UI.
| FString FLootLockerRemoteSessionLeaseData::Nonce = "" |
The nonce used to sign usage of the lease code.
| FString FLootLockerRemoteSessionLeaseData::Redirect_url = "" |
A url with the code and nonce baked in that can be used to immediately start the remote authentication process on the device that uses it.
| FString FLootLockerRemoteSessionLeaseData::Redirect_url_qr_base64 = "" |
A QR code representation of the redirect_url encoded in Base64.
| UTexture2D* FLootLockerRemoteSessionLeaseData::Redirect_url_qr_texture = nullptr |
A QR code representation of the redirect_url parsed as a Texture2D*.