LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerRefundPlayerInventoryEvent Struct Reference

#include <LootLockerPurchasesRequestHandler.h>

Data Fields

int64 asset_id = 0
 The legacy numeric asset ID.
 
FString name
 Display name of the asset.
 
ELootLockerRefundInventoryEventAction action = ELootLockerRefundInventoryEventAction::removed
 "removed" if the asset was taken back from inventory, "skipped" if it could not be removed
 

Field Documentation

◆ action

"removed" if the asset was taken back from inventory, "skipped" if it could not be removed

◆ asset_id

int64 FLootLockerRefundPlayerInventoryEvent::asset_id = 0

The legacy numeric asset ID.

◆ name

FString FLootLockerRefundPlayerInventoryEvent::name

Display name of the asset.