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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerPurchasesRequestHandler.h>
Data Fields | |
| int64 | asset_id = 0 |
| The legacy numeric asset ID. | |
| FString | name |
| Display name of the asset. | |
| ELootLockerRefundInventoryEventAction | action = ELootLockerRefundInventoryEventAction::removed |
| "removed" if the asset was taken back from inventory, "skipped" if it could not be removed | |
| ELootLockerRefundInventoryEventAction FLootLockerRefundPlayerInventoryEvent::action = ELootLockerRefundInventoryEventAction::removed |
"removed" if the asset was taken back from inventory, "skipped" if it could not be removed
| int64 FLootLockerRefundPlayerInventoryEvent::asset_id = 0 |
The legacy numeric asset ID.
| FString FLootLockerRefundPlayerInventoryEvent::name |
Display name of the asset.