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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Holds details about a progression-reset catalog entity, identifying the progression to be reset by key, name, and ULID. More...
#include <LootLockerCatalogRequestHandler.h>
Data Fields | |
| FString | Key = "" |
| The unique key of the progression that this refers to. | |
| FString | Name = "" |
| The name of the progression that this refers to. | |
| FString | Id = "" |
| The unique id of the progression that this refers to. | |
| FString | Catalog_listing_id = "" |
| The Catalog listing ID for this progression reset detail. | |
Holds details about a progression-reset catalog entity, identifying the progression to be reset by key, name, and ULID.
| FString FLootLockerProgressionResetDetails::Catalog_listing_id = "" |
The Catalog listing ID for this progression reset detail.
| FString FLootLockerProgressionResetDetails::Id = "" |
The unique id of the progression that this refers to.
| FString FLootLockerProgressionResetDetails::Key = "" |
The unique key of the progression that this refers to.
| FString FLootLockerProgressionResetDetails::Name = "" |
The name of the progression that this refers to.