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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Holds details about a progression-points catalog entity, including the target progression key, name, ULID, and the number of points to be awarded. More...
#include <LootLockerCatalogRequestHandler.h>
Data Fields | |
| FString | Key = "" |
| The unique key of the progression that this refers to. | |
| FString | Name = "" |
| The name of the progression that this refers to. | |
| int | Amount = 0 |
| The amount of points to be added to the progression in question. | |
| FString | Id = "" |
| The unique id of the progression that this refers to. | |
| FString | Catalog_listing_id = "" |
| The Catalog listing ID for this progression point detail. | |
Holds details about a progression-points catalog entity, including the target progression key, name, ULID, and the number of points to be awarded.
| int FLootLockerProgressionPointDetails::Amount = 0 |
The amount of points to be added to the progression in question.
| FString FLootLockerProgressionPointDetails::Catalog_listing_id = "" |
The Catalog listing ID for this progression point detail.
| FString FLootLockerProgressionPointDetails::Id = "" |
The unique id of the progression that this refers to.
| FString FLootLockerProgressionPointDetails::Key = "" |
The unique key of the progression that this refers to.
| FString FLootLockerProgressionPointDetails::Name = "" |
The name of the progression that this refers to.