LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerPlayerProgression Struct Reference

#include <LootLockerProgressionsRequestHandler.h>

Data Fields

FString Id = ""
 
FString Progression_Key = ""
 
FString Progression_Name = ""
 
FString Progression_Id = ""
 
int32 Step = 0
 
int32 Points = 0
 
int32 Previous_Threshold = 0
 
int32 Next_Threshold = 0
 
FString Last_Level_Up = ""
 

Field Documentation

◆ Id

FString FLootLockerPlayerProgression::Id = ""

◆ Last_Level_Up

FString FLootLockerPlayerProgression::Last_Level_Up = ""

◆ Next_Threshold

int32 FLootLockerPlayerProgression::Next_Threshold = 0

◆ Points

int32 FLootLockerPlayerProgression::Points = 0

◆ Previous_Threshold

int32 FLootLockerPlayerProgression::Previous_Threshold = 0

◆ Progression_Id

FString FLootLockerPlayerProgression::Progression_Id = ""

◆ Progression_Key

FString FLootLockerPlayerProgression::Progression_Key = ""

◆ Progression_Name

FString FLootLockerPlayerProgression::Progression_Name = ""

◆ Step

int32 FLootLockerPlayerProgression::Step = 0