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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Represents a full notification record for a player, including its type, priority, source, content, read state, and lifecycle timestamps. More...
#include <LootLockerNotificationsRequestHandler.h>

Data Fields | |
| FString | Created_at = "" |
| The time that this notification was created. | |
| FString | Expiration_date = "" |
| At what time that this notification expires, after this time, the notification is no longer returned. | |
| FString | Read_at = "" |
| The time that this notification was read. | |
| FString | Notification_type = "" |
| The type of this notification, if this is a custom notification then this is set by the sender of the notification and must match pattern ^[a-z_-]+. | |
| ELootLockerNotificationPriority | Priority = ELootLockerNotificationPriority::medium |
| The priority of this notification (default: medium) | |
| FString | Source = "" |
| The originating source of this notification (for example, did it originate from a purchase, a leaderboard reward, or a trigger?) | |
| ELootLockerNotificationSource | SourceEnum = ELootLockerNotificationSource::triggers |
| The originating source of this notification (for example, did it originate from a purchase, a leaderboard reward, or a trigger?) packaged in an enum. | |
| FLootLockerNotificationContent | Content |
| The actual content of this notification. | |
| FString | Id = "" |
| The id of the notification, use this when marking as read. | |
| FString | Player_id = "" |
| The id of the player that this notification is for. | |
| bool | Read = false |
| Whether this notification has been read or not. | |
| bool | Custom = false |
| Whether this notification is a custom notification (custom defined by this game) or not (default defined by LootLocker) | |
Represents a full notification record for a player, including its type, priority, source, content, read state, and lifecycle timestamps.
| FLootLockerNotificationContent FLootLockerNotification::Content |
The actual content of this notification.
| FString FLootLockerNotification::Created_at = "" |
The time that this notification was created.
| bool FLootLockerNotification::Custom = false |
Whether this notification is a custom notification (custom defined by this game) or not (default defined by LootLocker)
| FString FLootLockerNotification::Expiration_date = "" |
At what time that this notification expires, after this time, the notification is no longer returned.
| FString FLootLockerNotification::Id = "" |
The id of the notification, use this when marking as read.
| FString FLootLockerNotification::Notification_type = "" |
The type of this notification, if this is a custom notification then this is set by the sender of the notification and must match pattern ^[a-z_-]+.
[a-z_-]+.[a-z_-]+$
| FString FLootLockerNotification::Player_id = "" |
The id of the player that this notification is for.
| ELootLockerNotificationPriority FLootLockerNotification::Priority = ELootLockerNotificationPriority::medium |
The priority of this notification (default: medium)
| bool FLootLockerNotification::Read = false |
Whether this notification has been read or not.
| FString FLootLockerNotification::Read_at = "" |
The time that this notification was read.
Will be empty if the notification has not been read
| FString FLootLockerNotification::Source = "" |
The originating source of this notification (for example, did it originate from a purchase, a leaderboard reward, or a trigger?)
| ELootLockerNotificationSource FLootLockerNotification::SourceEnum = ELootLockerNotificationSource::triggers |
The originating source of this notification (for example, did it originate from a purchase, a leaderboard reward, or a trigger?) packaged in an enum.