LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerNotification Struct Reference

Represents a full notification record for a player, including its type, priority, source, content, read state, and lifecycle timestamps. More...

#include <LootLockerNotificationsRequestHandler.h>

Collaboration diagram for FLootLockerNotification:

Data Fields

FString Created_at = ""
 The time that this notification was created.
 
FString Expiration_date = ""
 At what time that this notification expires, after this time, the notification is no longer returned.
 
FString Read_at = ""
 The time that this notification was read.
 
FString Notification_type = ""
 The type of this notification, if this is a custom notification then this is set by the sender of the notification and must match pattern ^[a-z_-]+.
 
ELootLockerNotificationPriority Priority = ELootLockerNotificationPriority::medium
 The priority of this notification (default: medium)
 
FString Source = ""
 The originating source of this notification (for example, did it originate from a purchase, a leaderboard reward, or a trigger?)
 
ELootLockerNotificationSource SourceEnum = ELootLockerNotificationSource::triggers
 The originating source of this notification (for example, did it originate from a purchase, a leaderboard reward, or a trigger?) packaged in an enum.
 
FLootLockerNotificationContent Content
 The actual content of this notification.
 
FString Id = ""
 The id of the notification, use this when marking as read.
 
FString Player_id = ""
 The id of the player that this notification is for.
 
bool Read = false
 Whether this notification has been read or not.
 
bool Custom = false
 Whether this notification is a custom notification (custom defined by this game) or not (default defined by LootLocker)
 

Detailed Description

Represents a full notification record for a player, including its type, priority, source, content, read state, and lifecycle timestamps.

Field Documentation

◆ Content

FLootLockerNotificationContent FLootLockerNotification::Content

The actual content of this notification.

◆ Created_at

FString FLootLockerNotification::Created_at = ""

The time that this notification was created.

◆ Custom

bool FLootLockerNotification::Custom = false

Whether this notification is a custom notification (custom defined by this game) or not (default defined by LootLocker)

◆ Expiration_date

FString FLootLockerNotification::Expiration_date = ""

At what time that this notification expires, after this time, the notification is no longer returned.

◆ Id

FString FLootLockerNotification::Id = ""

The id of the notification, use this when marking as read.

◆ Notification_type

FString FLootLockerNotification::Notification_type = ""

The type of this notification, if this is a custom notification then this is set by the sender of the notification and must match pattern ^[a-z_-]+.

[a-z_-]+.[a-z_-]+$

◆ Player_id

FString FLootLockerNotification::Player_id = ""

The id of the player that this notification is for.

◆ Priority

The priority of this notification (default: medium)

◆ Read

bool FLootLockerNotification::Read = false

Whether this notification has been read or not.

◆ Read_at

FString FLootLockerNotification::Read_at = ""

The time that this notification was read.

Will be empty if the notification has not been read

◆ Source

FString FLootLockerNotification::Source = ""

The originating source of this notification (for example, did it originate from a purchase, a leaderboard reward, or a trigger?)

◆ SourceEnum

The originating source of this notification (for example, did it originate from a purchase, a leaderboard reward, or a trigger?) packaged in an enum.