LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerMetadataSourceAndKeys Struct Reference

Pairs a metadata source and its identifier with a list of keys to fetch from that source. More...

#include <LootLockerMetadataRequestHandler.h>

Data Fields

ELootLockerMetadataSources Source = ELootLockerMetadataSources::leaderboard
 The type of source that the source id refers to.
 
FString Id = ""
 The id of the specific source that the set operation was taken on, note that if the source is self then this too should be set to "self".
 
TArray< FString > Keys
 A list of keys existing on the specified source.
 

Detailed Description

Pairs a metadata source and its identifier with a list of keys to fetch from that source.

Field Documentation

◆ Id

FString FLootLockerMetadataSourceAndKeys::Id = ""

The id of the specific source that the set operation was taken on, note that if the source is self then this too should be set to "self".

◆ Keys

TArray<FString> FLootLockerMetadataSourceAndKeys::Keys

A list of keys existing on the specified source.

◆ Source

ELootLockerMetadataSources FLootLockerMetadataSourceAndKeys::Source = ELootLockerMetadataSources::leaderboard

The type of source that the source id refers to.