![]() |
LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
|
Pairs a metadata source and its identifier with a list of keys to fetch from that source. More...
#include <LootLockerMetadataRequestHandler.h>
Data Fields | |
| ELootLockerMetadataSources | Source = ELootLockerMetadataSources::leaderboard |
| The type of source that the source id refers to. | |
| FString | Id = "" |
| The id of the specific source that the set operation was taken on, note that if the source is self then this too should be set to "self". | |
| TArray< FString > | Keys |
| A list of keys existing on the specified source. | |
Pairs a metadata source and its identifier with a list of keys to fetch from that source.
| FString FLootLockerMetadataSourceAndKeys::Id = "" |
The id of the specific source that the set operation was taken on, note that if the source is self then this too should be set to "self".
| TArray<FString> FLootLockerMetadataSourceAndKeys::Keys |
A list of keys existing on the specified source.
| ELootLockerMetadataSources FLootLockerMetadataSourceAndKeys::Source = ELootLockerMetadataSources::leaderboard |
The type of source that the source id refers to.