LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerMetadataSourceAndEntries Struct Reference

Pairs a metadata source and its identifier with the resolved metadata entries retrieved for that source. More...

#include <LootLockerMetadataRequestHandler.h>

Public Member Functions

int __INTERNAL_GetEntryIndexByKey (const FString &Key) const
 
void __INTERNAL_GenerateKeyMap ()
 

Data Fields

ELootLockerMetadataSources Source = ELootLockerMetadataSources::leaderboard
 The type of source that the source id refers to.
 
FString Source_id = ""
 The id of the specific source that the set operation was taken on.
 
TArray< FLootLockerMetadataEntryEntries
 List of entries for this source.
 

Detailed Description

Pairs a metadata source and its identifier with the resolved metadata entries retrieved for that source.

Member Function Documentation

◆ __INTERNAL_GenerateKeyMap()

void FLootLockerMetadataSourceAndEntries::__INTERNAL_GenerateKeyMap ( )

◆ __INTERNAL_GetEntryIndexByKey()

int FLootLockerMetadataSourceAndEntries::__INTERNAL_GetEntryIndexByKey ( const FString &  Key) const

Field Documentation

◆ Entries

TArray<FLootLockerMetadataEntry> FLootLockerMetadataSourceAndEntries::Entries

List of entries for this source.

◆ Source

ELootLockerMetadataSources FLootLockerMetadataSourceAndEntries::Source = ELootLockerMetadataSources::leaderboard

The type of source that the source id refers to.

◆ Source_id

FString FLootLockerMetadataSourceAndEntries::Source_id = ""

The id of the specific source that the set operation was taken on.