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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Pairs a metadata source and its identifier with the resolved metadata entries retrieved for that source. More...
#include <LootLockerMetadataRequestHandler.h>
Public Member Functions | |
| int | __INTERNAL_GetEntryIndexByKey (const FString &Key) const |
| void | __INTERNAL_GenerateKeyMap () |
Data Fields | |
| ELootLockerMetadataSources | Source = ELootLockerMetadataSources::leaderboard |
| The type of source that the source id refers to. | |
| FString | Source_id = "" |
| The id of the specific source that the set operation was taken on. | |
| TArray< FLootLockerMetadataEntry > | Entries |
| List of entries for this source. | |
Pairs a metadata source and its identifier with the resolved metadata entries retrieved for that source.
| void FLootLockerMetadataSourceAndEntries::__INTERNAL_GenerateKeyMap | ( | ) |
| int FLootLockerMetadataSourceAndEntries::__INTERNAL_GetEntryIndexByKey | ( | const FString & | Key | ) | const |
| TArray<FLootLockerMetadataEntry> FLootLockerMetadataSourceAndEntries::Entries |
List of entries for this source.
| ELootLockerMetadataSources FLootLockerMetadataSourceAndEntries::Source = ELootLockerMetadataSources::leaderboard |
The type of source that the source id refers to.
| FString FLootLockerMetadataSourceAndEntries::Source_id = "" |
The id of the specific source that the set operation was taken on.