LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerMetadataBase64Value Struct Reference

Holds a Base64-encoded metadata value together with its MIME content type. More...

#include <LootLockerMetadataRequestHandler.h>

Data Fields

FString Content_type = ""
 The type of content that the base64 string encodes.
 
FString Content = ""
 The encoded content in the form of a Base64 String.
 

Detailed Description

Holds a Base64-encoded metadata value together with its MIME content type.

Field Documentation

◆ Content

FString FLootLockerMetadataBase64Value::Content = ""

The encoded content in the form of a Base64 String.

If this is unexpectedly empty, check if Content_type is set to "application/x-redacted". If it is, then the request for metadata was made with the ignoreFiles parameter set to true

◆ Content_type

FString FLootLockerMetadataBase64Value::Content_type = ""

The type of content that the base64 string encodes.

Could be for example "image/jpeg" if it is a base64 encoded jpeg, or "application/x-redacted" if loading of files has been disabled