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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Holds a Base64-encoded metadata value together with its MIME content type. More...
#include <LootLockerMetadataRequestHandler.h>
Data Fields | |
| FString | Content_type = "" |
| The type of content that the base64 string encodes. | |
| FString | Content = "" |
| The encoded content in the form of a Base64 String. | |
Holds a Base64-encoded metadata value together with its MIME content type.
| FString FLootLockerMetadataBase64Value::Content = "" |
The encoded content in the form of a Base64 String.
If this is unexpectedly empty, check if Content_type is set to "application/x-redacted". If it is, then the request for metadata was made with the ignoreFiles parameter set to true
| FString FLootLockerMetadataBase64Value::Content_type = "" |
The type of content that the base64 string encodes.
Could be for example "image/jpeg" if it is a base64 encoded jpeg, or "application/x-redacted" if loading of files has been disabled