LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerLeaseRemoteSessionRequest Struct Reference

Request body for remote session lease (now required fields) More...

#include <LootLockerRemoteSessionRequestHandler.h>

Data Fields

FString Title_id = ""
 The title id for the game, this is the same as the Title ID in the LootLocker dashboard.
 
FString Environment_id = ""
 The environment id for the game, this is the same as the Environment ID in the LootLocker dashboard.
 
FString Game_version = ""
 The Game Version configured for the game.
 

Detailed Description

Request body for remote session lease (now required fields)

Field Documentation

◆ Environment_id

FString FLootLockerLeaseRemoteSessionRequest::Environment_id = ""

The environment id for the game, this is the same as the Environment ID in the LootLocker dashboard.

◆ Game_version

FString FLootLockerLeaseRemoteSessionRequest::Game_version = ""

The Game Version configured for the game.

◆ Title_id

FString FLootLockerLeaseRemoteSessionRequest::Title_id = ""

The title id for the game, this is the same as the Title ID in the LootLocker dashboard.