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LootLocker Unreal SDK 10.6.0
Game backend SDK for Unreal Engine
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Request body for remote session lease (now required fields) More...
#include <LootLockerRemoteSessionRequestHandler.h>
Data Fields | |
| FString | Title_id = "" |
| The title id for the game, this is the same as the Title ID in the LootLocker dashboard. | |
| FString | Environment_id = "" |
| The environment id for the game, this is the same as the Environment ID in the LootLocker dashboard. | |
| FString | Game_version = "" |
| The Game Version configured for the game. | |
| TArray< FString > | Providers |
| Optional list of identity providers to restrict the remote session to (e.g., "steam", "apple") | |
Request body for remote session lease (now required fields)
| FString FLootLockerLeaseRemoteSessionRequest::Environment_id = "" |
The environment id for the game, this is the same as the Environment ID in the LootLocker dashboard.
| FString FLootLockerLeaseRemoteSessionRequest::Game_version = "" |
The Game Version configured for the game.
| TArray<FString> FLootLockerLeaseRemoteSessionRequest::Providers |
Optional list of identity providers to restrict the remote session to (e.g., "steam", "apple")
| FString FLootLockerLeaseRemoteSessionRequest::Title_id = "" |
The title id for the game, this is the same as the Title ID in the LootLocker dashboard.