LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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FLootLockerItemDetailsKey Struct Reference

#include <LootLockerCatalogRequestHandler.h>

Public Member Functions

bool operator== (const FLootLockerItemDetailsKey &Other) const

Data Fields

FString Catalog_listing_id = ""
 The id of the catalog listing.
FString Item_id = ""
 The id of the item.

Friends

uint32 GetTypeHash (const FLootLockerItemDetailsKey &p)

Member Function Documentation

◆ operator==()

bool FLootLockerItemDetailsKey::operator== ( const FLootLockerItemDetailsKey & Other) const
inline

◆ GetTypeHash

uint32 GetTypeHash ( const FLootLockerItemDetailsKey & p)
friend

Field Documentation

◆ Catalog_listing_id

FString FLootLockerItemDetailsKey::Catalog_listing_id = ""

The id of the catalog listing.

◆ Item_id

FString FLootLockerItemDetailsKey::Item_id = ""

The id of the item.