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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Configuration for the LootLocker HTTP execution queue and retry logic. More...
#include <LootLockerHTTPClientConfiguration.h>
Public Member Functions | |
| FLootLockerHTTPClientConfiguration ()=default | |
Data Fields | |
| int32 | MaxRetries = 5 |
| Maximum number of times a failed request will be retried before the error is returned to the caller. | |
| int32 | IncrementalBackoffFactor = 2 |
| Multiplicative factor applied to the wait time between each successive retry attempt (exponential back-off). | |
| int32 | InitialRetryWaitTimeMs = 50 |
| Base wait time in milliseconds before the first retry attempt. | |
| int32 | MaxOngoingRequests = 50 |
| Maximum number of HTTP requests that may be in-flight (awaiting a server response) at the same time. | |
| int32 | MaxQueueSize = 5000 |
| Maximum number of requests allowed to sit in the pending queue. | |
| int32 | ChokeWarningThreshold = 500 |
| Pending-queue depth at which a warning is emitted to alert that the HTTP client is approaching capacity. | |
| int32 | RequestTimeoutSeconds = 300 |
| Client-side request timeout in seconds. | |
| bool | DenyIncomingRequestsWhenBackedUp = true |
| When true, incoming requests are immediately rejected (with a synthetic error response) while the pending queue is at or above MaxQueueSize. | |
| bool | LogQueueRejections |
| When true, rejections caused by queue-capacity limits are written to the log. | |
| float | ChokeWarningLogIntervalSeconds = 2.0f |
| Minimum interval in seconds between consecutive choke-warning log entries. | |
| float | SlowListenerWarningThresholdMs = 16.0f |
| Wall-clock threshold in milliseconds above which a warning is emitted if a single response listener takes too long to execute. | |
Configuration for the LootLocker HTTP execution queue and retry logic.
Construct an instance with custom values and pass it to ULootLockerHttpClient::OverrideConfiguration() to tune the SDK's HTTP behaviour at runtime.
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default |
| float FLootLockerHTTPClientConfiguration::ChokeWarningLogIntervalSeconds = 2.0f |
Minimum interval in seconds between consecutive choke-warning log entries.
Prevents the log from being flooded when the queue is consistently backed up over many ticks. Only applies in editor builds (where LogQueueRejections is checked).
| int32 FLootLockerHTTPClientConfiguration::ChokeWarningThreshold = 500 |
Pending-queue depth at which a warning is emitted to alert that the HTTP client is approaching capacity.
| bool FLootLockerHTTPClientConfiguration::DenyIncomingRequestsWhenBackedUp = true |
When true, incoming requests are immediately rejected (with a synthetic error response) while the pending queue is at or above MaxQueueSize.
When false, new requests continue to be accepted regardless of queue depth.
| int32 FLootLockerHTTPClientConfiguration::IncrementalBackoffFactor = 2 |
Multiplicative factor applied to the wait time between each successive retry attempt (exponential back-off).
Example: with InitialRetryWaitTimeMs=50 and IncrementalBackoffFactor=2 the delays are 50 ms → 100 ms → 200 ms → 400 ms → …
| int32 FLootLockerHTTPClientConfiguration::InitialRetryWaitTimeMs = 50 |
Base wait time in milliseconds before the first retry attempt.
See IncrementalBackoffFactor for how subsequent delays are computed.
| bool FLootLockerHTTPClientConfiguration::LogQueueRejections |
When true, rejections caused by queue-capacity limits are written to the log.
Defaults to true in editor builds, false otherwise to reduce log noise in shipping.
| int32 FLootLockerHTTPClientConfiguration::MaxOngoingRequests = 50 |
Maximum number of HTTP requests that may be in-flight (awaiting a server response) at the same time.
Requests beyond this limit are held in the pending queue.
| int32 FLootLockerHTTPClientConfiguration::MaxQueueSize = 5000 |
Maximum number of requests allowed to sit in the pending queue.
New requests submitted while the queue is at capacity are rejected immediately when DenyIncomingRequestsWhenBackedUp is true.
| int32 FLootLockerHTTPClientConfiguration::MaxRetries = 5 |
Maximum number of times a failed request will be retried before the error is returned to the caller.
| int32 FLootLockerHTTPClientConfiguration::RequestTimeoutSeconds = 300 |
Client-side request timeout in seconds.
If the server has not responded within this time, the request is cancelled and reported as timed out.
| float FLootLockerHTTPClientConfiguration::SlowListenerWarningThresholdMs = 16.0f |
Wall-clock threshold in milliseconds above which a warning is emitted if a single response listener takes too long to execute.
Listeners run on the game thread inside Tick(). Heavy work inside a callback (asset loading, synchronous I/O, complex computation) will stall the game thread for every frame it occupies. This threshold gives developers an early warning when that happens.
Set to 0 to disable the check. Defaults to 16 ms (one frame at 60 fps).