#include <LootLockerCharacterRequestHandler.h>
Data Fields | |
| int32 | asset_id = 0 |
| int32 | asset_variation_id = 0 |
| int32 FLootLockerEquipUniversalAssetToCharacterRequest::asset_id = 0 |
| int32 FLootLockerEquipUniversalAssetToCharacterRequest::asset_variation_id = 0 |