LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerCharacter Struct Reference

#include <LootLockerCharacterRequestHandler.h>

Data Fields

int32 id = 0
 
FString type = ""
 
FString name = ""
 
int32 ulid = 0
 
bool is_default = false
 

Field Documentation

◆ id

int32 FLootLockerCharacter::id = 0

◆ is_default

bool FLootLockerCharacter::is_default = false

◆ name

FString FLootLockerCharacter::name = ""

◆ type

FString FLootLockerCharacter::type = ""

◆ ulid

int32 FLootLockerCharacter::ulid = 0