LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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FLootLockerCatalogEntryPrice Struct Reference

Represents a price for a catalog entry in a specific currency, including the numeric amount, display-friendly string, and unique price identifier. More...

#include <LootLockerCatalogRequestHandler.h>

Data Fields

int Amount = 0
 The amount (cost) set for this price.
 
FString Display_amount = ""
 A prettified version of the amount to use for display.
 
FString Currency_code = ""
 The short code for the currency this price is in.
 
FString Currency_name = ""
 The name of the currency this price is in.
 
FString Price_id = ""
 The unique id of this price.
 
FString Currency_id = ""
 The unique id of the currency this price is in.
 

Detailed Description

Represents a price for a catalog entry in a specific currency, including the numeric amount, display-friendly string, and unique price identifier.

Field Documentation

◆ Amount

int FLootLockerCatalogEntryPrice::Amount = 0

The amount (cost) set for this price.

◆ Currency_code

FString FLootLockerCatalogEntryPrice::Currency_code = ""

The short code for the currency this price is in.

◆ Currency_id

FString FLootLockerCatalogEntryPrice::Currency_id = ""

The unique id of the currency this price is in.

◆ Currency_name

FString FLootLockerCatalogEntryPrice::Currency_name = ""

The name of the currency this price is in.

◆ Display_amount

FString FLootLockerCatalogEntryPrice::Display_amount = ""

A prettified version of the amount to use for display.

◆ Price_id

FString FLootLockerCatalogEntryPrice::Price_id = ""

The unique id of this price.