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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Represents a catalog with its name, unique key, identifier, and creation and deletion timestamps. More...
#include <LootLockerCatalogRequestHandler.h>
Data Fields | |
| FString | Created_at = "" |
| The time when this catalog was created. | |
| FString | Name = "" |
| The name of the catalog. | |
| FString | Key = "" |
| The unique identifying key of the catalog. | |
| FString | Id = "" |
| The id of the catalog. | |
| FString | Deleted_at = "" |
| The time when this catalog was deleted, should normally be null. | |
Represents a catalog with its name, unique key, identifier, and creation and deletion timestamps.
| FString FLootLockerCatalog::Created_at = "" |
The time when this catalog was created.
| FString FLootLockerCatalog::Deleted_at = "" |
The time when this catalog was deleted, should normally be null.
| FString FLootLockerCatalog::Id = "" |
The id of the catalog.
| FString FLootLockerCatalog::Key = "" |
The unique identifying key of the catalog.
| FString FLootLockerCatalog::Name = "" |
The name of the catalog.