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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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Describes a currency balance modifier with a scaling factor, currency reference, and optional expiration time that adjusts effective wallet balances. More...
#include <LootLockerBalanceRequestHandler.h>
Data Fields | |
| FString | Currency_id = "" |
| The id of the currency. | |
| FString | Currency_name = "" |
| The name of the currency. | |
| FString | Currency_code = "" |
| The currency code. | |
| FString | Factor = "" |
| The factor of this currency. | |
| FString | Created_at = "" |
| When this currency modifier was created. | |
| FString | Expires_at = "" |
| When this currency modifier expires. | |
Describes a currency balance modifier with a scaling factor, currency reference, and optional expiration time that adjusts effective wallet balances.
| FString FLootLockerBalanceModifiers::Created_at = "" |
When this currency modifier was created.
| FString FLootLockerBalanceModifiers::Currency_code = "" |
The currency code.
| FString FLootLockerBalanceModifiers::Currency_id = "" |
The id of the currency.
| FString FLootLockerBalanceModifiers::Currency_name = "" |
The name of the currency.
| FString FLootLockerBalanceModifiers::Expires_at = "" |
When this currency modifier expires.
| FString FLootLockerBalanceModifiers::Factor = "" |
The factor of this currency.