#include <LootLockerPurchasesRequestHandler.h>
◆ FLootLockerAsyncPurchaseProcess() [1/2]
| FLootLockerAsyncPurchaseProcess::FLootLockerAsyncPurchaseProcess |
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default |
◆ FLootLockerAsyncPurchaseProcess() [2/2]
| FLootLockerAsyncPurchaseProcess::FLootLockerAsyncPurchaseProcess |
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float |
_PollingIntervalSeconds, |
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float |
TimeoutAfterMinutes |
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◆ AsyncPurchaseProcessTimerHandle
| FTimerHandle FLootLockerAsyncPurchaseProcess::AsyncPurchaseProcessTimerHandle |
◆ EntitlementId
| FString FLootLockerAsyncPurchaseProcess::EntitlementId = "" |
◆ Items
◆ PlayerData
◆ PollingIntervalSeconds
| float FLootLockerAsyncPurchaseProcess::PollingIntervalSeconds = 1.0f |
◆ Retries
| int FLootLockerAsyncPurchaseProcess::Retries = 0 |
◆ RetryLimit
| constexpr int FLootLockerAsyncPurchaseProcess::RetryLimit = 5 |
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staticconstexpr |
◆ ShouldCancel
| bool FLootLockerAsyncPurchaseProcess::ShouldCancel = false |
◆ TimeoutTime
| FDateTime FLootLockerAsyncPurchaseProcess::TimeoutTime |
◆ WalletId
| FString FLootLockerAsyncPurchaseProcess::WalletId = "" |