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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerStateData.h>


Data Fields | |
| TArray< FString > | SavedPlayerStateUlids |
| FString | DefaultPlayer = "" |
| FString ULootLockerStateMetaDataSaveGame::DefaultPlayer = "" |
| TArray<FString> ULootLockerStateMetaDataSaveGame::SavedPlayerStateUlids |