#include <LootLockerStateData.h>
◆ ULootLockerStateData()
| ULootLockerStateData::ULootLockerStateData |
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◆ ClearAllSavedStates()
| static void ULootLockerStateData::ClearAllSavedStates |
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◆ ClearAllSavedStatesExceptForPlayer()
| static void ULootLockerStateData::ClearAllSavedStatesExceptForPlayer |
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const FString & |
PlayerUlid | ) |
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◆ ClearSavedStateForPlayer()
| static bool ULootLockerStateData::ClearSavedStateForPlayer |
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const FString & |
PlayerUlid | ) |
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◆ GenerateNewGuestIdentifier()
| static FString ULootLockerStateData::GenerateNewGuestIdentifier |
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◆ GetActivePlayerUlids()
| static TArray< FString > ULootLockerStateData::GetActivePlayerUlids |
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◆ GetAndActivateSavedStateOrDefaultOrEmptyForPlayer()
| static const FLootLockerPlayerData & ULootLockerStateData::GetAndActivateSavedStateOrDefaultOrEmptyForPlayer |
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const FString & |
PlayerUlid = "" | ) |
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◆ GetCachedPlayerUlids()
| static TArray< FString > ULootLockerStateData::GetCachedPlayerUlids |
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◆ GetDefaultPlayerUlid()
| static FString ULootLockerStateData::GetDefaultPlayerUlid |
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◆ GetSavedStateForFirstPlayer()
◆ GetStateForPlayerOrDefaultFromCache()
| static const TSharedPtr< FLootLockerPlayerData > ULootLockerStateData::GetStateForPlayerOrDefaultFromCache |
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const FString & |
PlayerUlid = "" | ) |
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◆ GetStateForPlayerOrDefaultIfActive()
| static const TSharedPtr< FLootLockerPlayerData > ULootLockerStateData::GetStateForPlayerOrDefaultIfActive |
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const FString & |
PlayerUlid = "" | ) |
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◆ MakePlayerActive()
| static bool ULootLockerStateData::MakePlayerActive |
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const FString & |
PlayerUlid | ) |
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◆ SavePlayerData()
◆ SaveStateExistsForPlayer()
| static bool ULootLockerStateData::SaveStateExistsForPlayer |
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const FString & |
PlayerUlid = "" | ) |
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◆ SetAllPlayersToInactive()
| static void ULootLockerStateData::SetAllPlayersToInactive |
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◆ SetAllPlayersToInactiveExceptForPlayer()
| static void ULootLockerStateData::SetAllPlayersToInactiveExceptForPlayer |
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const FString & |
PlayerUlid | ) |
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◆ SetDefaultPlayerUlid()
| static bool ULootLockerStateData::SetDefaultPlayerUlid |
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const FString & |
PlayerUlid | ) |
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◆ SetPlayerUlidToInactive()
| static void ULootLockerStateData::SetPlayerUlidToInactive |
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const FString & |
PlayerUlid | ) |
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