LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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ULootLockerProgressionsRequestHandler Class Reference

#include <LootLockerProgressionsRequestHandler.h>

Inheritance diagram for ULootLockerProgressionsRequestHandler:
Collaboration diagram for ULootLockerProgressionsRequestHandler:

Public Member Functions

 ULootLockerProgressionsRequestHandler ()

Static Public Member Functions

static FString GetPlayerProgressions (const FLootLockerPlayerData &PlayerData, const int32 Count, const FString &After, const FLootLockerPaginatedPlayerProgressionsResponseDelegate &OnComplete)
static FString GetPlayerProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const FLootLockerPlayerProgressionResponseDelegate &OnComplete)
static FString AddPointsToPlayerProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const int32 Amount, const FLootLockerPlayerProgressionWithRewardsResponseDelegate &OnComplete)
static FString SubtractPointsFromPlayerProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const int32 Amount, const FLootLockerPlayerProgressionWithRewardsResponseDelegate &OnComplete)
static FString ResetPlayerProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const FLootLockerPlayerProgressionWithRewardsResponseDelegate &OnComplete)
static FString DeletePlayerProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const FLootLockerDeleteProgressionDelegate &OnComplete)
static FString GetOtherPlayersProgressions (const FLootLockerPlayerData &PlayerData, const FString &PlayerUlid, const int32 Count, const FString &After, const FLootLockerPaginatedPlayerProgressionsResponseDelegate &OnComplete)
static FString GetOtherPlayersProgression (const FLootLockerPlayerData &PlayerData, const FString &PlayerUlid, const FString &ProgressionKey, const FLootLockerPlayerProgressionResponseDelegate &OnComplete)
static FString GetCharacterProgressions (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const int32 Count, const FString &After, const FLootLockerPaginatedCharacterProgressionsResponseDelegate &OnComplete)
static FString GetCharacterProgression (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const FString &ProgressionKey, const FLootLockerCharacterProgressionResponseDelegate &OnComplete)
static FString AddPointsToCharacterProgression (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const FString &ProgressionKey, const int32 Amount, const FLootLockerCharacterProgressionWithRewardsResponseDelegate &OnComplete)
static FString SubtractPointsFromCharacterProgression (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const FString &ProgressionKey, const int32 Amount, const FLootLockerCharacterProgressionWithRewardsResponseDelegate &OnComplete)
static FString ResetCharacterProgression (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const FString &ProgressionKey, const FLootLockerCharacterProgressionWithRewardsResponseDelegate &OnComplete)
static FString DeleteCharacterProgression (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const FString &ProgressionKey, const FLootLockerDeleteProgressionDelegate &OnComplete)
static FString GetProgressions (const FLootLockerPlayerData &PlayerData, const int32 Count, const FString &After, const FLootLockerPaginatedProgressionsResponseDelegate &OnComplete)
static FString GetProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const FLootLockerProgressionResponseDelegate &OnComplete)
static FString GetProgressionTiers (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const int32 Count, const int32 After, const FLootLockerPaginatedProgressionTiersResponseDelegate &OnComplete)
static FString GetInstanceProgressions (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const int32 Count, const FString &After, const FLootLockerPaginatedInstanceProgressionsResponseDelegate &OnComplete)
static FString GetInstanceProgression (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const FString &ProgressionKey, const FLootLockerInstanceProgressionResponseDelegate &OnComplete)
static FString AddPointsToInstanceProgression (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const FString &ProgressionKey, const int32 Amount, const FLootLockerInstanceProgressionWithRewardsResponseDelegate &OnComplete)
static FString SubtractPointsFromInstanceProgression (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const FString &ProgressionKey, const int32 Amount, const FLootLockerInstanceProgressionWithRewardsResponseDelegate &OnComplete)
static FString ResetInstanceProgression (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const FString &ProgressionKey, const FLootLockerInstanceProgressionWithRewardsResponseDelegate &OnComplete)
static FString DeleteInstanceProgression (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const FString &ProgressionKey, const FLootLockerDeleteProgressionDelegate &OnComplete)

Constructor & Destructor Documentation

◆ ULootLockerProgressionsRequestHandler()

ULootLockerProgressionsRequestHandler::ULootLockerProgressionsRequestHandler ( )
inline

Member Function Documentation

◆ AddPointsToCharacterProgression()

FString ULootLockerProgressionsRequestHandler::AddPointsToCharacterProgression ( const FLootLockerPlayerData & PlayerData,
const int32 CharacterId,
const FString & ProgressionKey,
const int32 Amount,
const FLootLockerCharacterProgressionWithRewardsResponseDelegate & OnComplete )
static

◆ AddPointsToInstanceProgression()

FString ULootLockerProgressionsRequestHandler::AddPointsToInstanceProgression ( const FLootLockerPlayerData & PlayerData,
const int32 AssetInstanceId,
const FString & ProgressionKey,
const int32 Amount,
const FLootLockerInstanceProgressionWithRewardsResponseDelegate & OnComplete )
static

◆ AddPointsToPlayerProgression()

FString ULootLockerProgressionsRequestHandler::AddPointsToPlayerProgression ( const FLootLockerPlayerData & PlayerData,
const FString & ProgressionKey,
const int32 Amount,
const FLootLockerPlayerProgressionWithRewardsResponseDelegate & OnComplete )
static

◆ DeleteCharacterProgression()

FString ULootLockerProgressionsRequestHandler::DeleteCharacterProgression ( const FLootLockerPlayerData & PlayerData,
const int32 CharacterId,
const FString & ProgressionKey,
const FLootLockerDeleteProgressionDelegate & OnComplete )
static

◆ DeleteInstanceProgression()

FString ULootLockerProgressionsRequestHandler::DeleteInstanceProgression ( const FLootLockerPlayerData & PlayerData,
const int32 AssetInstanceId,
const FString & ProgressionKey,
const FLootLockerDeleteProgressionDelegate & OnComplete )
static

◆ DeletePlayerProgression()

FString ULootLockerProgressionsRequestHandler::DeletePlayerProgression ( const FLootLockerPlayerData & PlayerData,
const FString & ProgressionKey,
const FLootLockerDeleteProgressionDelegate & OnComplete )
static

◆ GetCharacterProgression()

FString ULootLockerProgressionsRequestHandler::GetCharacterProgression ( const FLootLockerPlayerData & PlayerData,
const int32 CharacterId,
const FString & ProgressionKey,
const FLootLockerCharacterProgressionResponseDelegate & OnComplete )
static

◆ GetCharacterProgressions()

FString ULootLockerProgressionsRequestHandler::GetCharacterProgressions ( const FLootLockerPlayerData & PlayerData,
const int32 CharacterId,
const int32 Count,
const FString & After,
const FLootLockerPaginatedCharacterProgressionsResponseDelegate & OnComplete )
static

◆ GetInstanceProgression()

FString ULootLockerProgressionsRequestHandler::GetInstanceProgression ( const FLootLockerPlayerData & PlayerData,
const int32 AssetInstanceId,
const FString & ProgressionKey,
const FLootLockerInstanceProgressionResponseDelegate & OnComplete )
static

◆ GetInstanceProgressions()

FString ULootLockerProgressionsRequestHandler::GetInstanceProgressions ( const FLootLockerPlayerData & PlayerData,
const int32 AssetInstanceId,
const int32 Count,
const FString & After,
const FLootLockerPaginatedInstanceProgressionsResponseDelegate & OnComplete )
static

◆ GetOtherPlayersProgression()

FString ULootLockerProgressionsRequestHandler::GetOtherPlayersProgression ( const FLootLockerPlayerData & PlayerData,
const FString & PlayerUlid,
const FString & ProgressionKey,
const FLootLockerPlayerProgressionResponseDelegate & OnComplete )
static

◆ GetOtherPlayersProgressions()

FString ULootLockerProgressionsRequestHandler::GetOtherPlayersProgressions ( const FLootLockerPlayerData & PlayerData,
const FString & PlayerUlid,
const int32 Count,
const FString & After,
const FLootLockerPaginatedPlayerProgressionsResponseDelegate & OnComplete )
static

◆ GetPlayerProgression()

FString ULootLockerProgressionsRequestHandler::GetPlayerProgression ( const FLootLockerPlayerData & PlayerData,
const FString & ProgressionKey,
const FLootLockerPlayerProgressionResponseDelegate & OnComplete )
static

◆ GetPlayerProgressions()

FString ULootLockerProgressionsRequestHandler::GetPlayerProgressions ( const FLootLockerPlayerData & PlayerData,
const int32 Count,
const FString & After,
const FLootLockerPaginatedPlayerProgressionsResponseDelegate & OnComplete )
static

◆ GetProgression()

FString ULootLockerProgressionsRequestHandler::GetProgression ( const FLootLockerPlayerData & PlayerData,
const FString & ProgressionKey,
const FLootLockerProgressionResponseDelegate & OnComplete )
static

◆ GetProgressions()

FString ULootLockerProgressionsRequestHandler::GetProgressions ( const FLootLockerPlayerData & PlayerData,
const int32 Count,
const FString & After,
const FLootLockerPaginatedProgressionsResponseDelegate & OnComplete )
static

◆ GetProgressionTiers()

FString ULootLockerProgressionsRequestHandler::GetProgressionTiers ( const FLootLockerPlayerData & PlayerData,
const FString & ProgressionKey,
const int32 Count,
const int32 After,
const FLootLockerPaginatedProgressionTiersResponseDelegate & OnComplete )
static

◆ ResetCharacterProgression()

FString ULootLockerProgressionsRequestHandler::ResetCharacterProgression ( const FLootLockerPlayerData & PlayerData,
const int32 CharacterId,
const FString & ProgressionKey,
const FLootLockerCharacterProgressionWithRewardsResponseDelegate & OnComplete )
static

◆ ResetInstanceProgression()

FString ULootLockerProgressionsRequestHandler::ResetInstanceProgression ( const FLootLockerPlayerData & PlayerData,
const int32 AssetInstanceId,
const FString & ProgressionKey,
const FLootLockerInstanceProgressionWithRewardsResponseDelegate & OnComplete )
static

◆ ResetPlayerProgression()

FString ULootLockerProgressionsRequestHandler::ResetPlayerProgression ( const FLootLockerPlayerData & PlayerData,
const FString & ProgressionKey,
const FLootLockerPlayerProgressionWithRewardsResponseDelegate & OnComplete )
static

◆ SubtractPointsFromCharacterProgression()

FString ULootLockerProgressionsRequestHandler::SubtractPointsFromCharacterProgression ( const FLootLockerPlayerData & PlayerData,
const int32 CharacterId,
const FString & ProgressionKey,
const int32 Amount,
const FLootLockerCharacterProgressionWithRewardsResponseDelegate & OnComplete )
static

◆ SubtractPointsFromInstanceProgression()

FString ULootLockerProgressionsRequestHandler::SubtractPointsFromInstanceProgression ( const FLootLockerPlayerData & PlayerData,
const int32 AssetInstanceId,
const FString & ProgressionKey,
const int32 Amount,
const FLootLockerInstanceProgressionWithRewardsResponseDelegate & OnComplete )
static

◆ SubtractPointsFromPlayerProgression()

FString ULootLockerProgressionsRequestHandler::SubtractPointsFromPlayerProgression ( const FLootLockerPlayerData & PlayerData,
const FString & ProgressionKey,
const int32 Amount,
const FLootLockerPlayerProgressionWithRewardsResponseDelegate & OnComplete )
static