LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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ULootLockerProgressionsRequestHandler Class Reference

#include <LootLockerProgressionsRequestHandler.h>

Inheritance diagram for ULootLockerProgressionsRequestHandler:
Collaboration diagram for ULootLockerProgressionsRequestHandler:

Public Member Functions

 ULootLockerProgressionsRequestHandler ()
 

Static Public Member Functions

static FString GetPlayerProgressions (const FLootLockerPlayerData &PlayerData, const int32 Count, const FString &After, const FLootLockerPaginatedPlayerProgressionsResponseDelegate &OnComplete)
 
static FString GetPlayerProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const FLootLockerPlayerProgressionResponseDelegate &OnComplete)
 
static FString AddPointsToPlayerProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const int32 Amount, const FLootLockerPlayerProgressionWithRewardsResponseDelegate &OnComplete)
 
static FString SubtractPointsFromPlayerProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const int32 Amount, const FLootLockerPlayerProgressionWithRewardsResponseDelegate &OnComplete)
 
static FString ResetPlayerProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const FLootLockerPlayerProgressionWithRewardsResponseDelegate &OnComplete)
 
static FString DeletePlayerProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const FLootLockerDeleteProgressionDelegate &OnComplete)
 
static FString GetOtherPlayersProgressions (const FLootLockerPlayerData &PlayerData, const FString &PlayerUlid, const int32 Count, const FString &After, const FLootLockerPaginatedPlayerProgressionsResponseDelegate &OnComplete)
 
static FString GetOtherPlayersProgression (const FLootLockerPlayerData &PlayerData, const FString &PlayerUlid, const FString &ProgressionKey, const FLootLockerPlayerProgressionResponseDelegate &OnComplete)
 
static FString GetCharacterProgressions (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const int32 Count, const FString &After, const FLootLockerPaginatedCharacterProgressionsResponseDelegate &OnComplete)
 
static FString GetCharacterProgression (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const FString &ProgressionKey, const FLootLockerCharacterProgressionResponseDelegate &OnComplete)
 
static FString AddPointsToCharacterProgression (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const FString &ProgressionKey, const int32 Amount, const FLootLockerCharacterProgressionWithRewardsResponseDelegate &OnComplete)
 
static FString SubtractPointsFromCharacterProgression (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const FString &ProgressionKey, const int32 Amount, const FLootLockerCharacterProgressionWithRewardsResponseDelegate &OnComplete)
 
static FString ResetCharacterProgression (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const FString &ProgressionKey, const FLootLockerCharacterProgressionWithRewardsResponseDelegate &OnComplete)
 
static FString DeleteCharacterProgression (const FLootLockerPlayerData &PlayerData, const int32 CharacterId, const FString &ProgressionKey, const FLootLockerDeleteProgressionDelegate &OnComplete)
 
static FString GetProgressions (const FLootLockerPlayerData &PlayerData, const int32 Count, const FString &After, const FLootLockerPaginatedProgressionsResponseDelegate &OnComplete)
 
static FString GetProgression (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const FLootLockerProgressionResponseDelegate &OnComplete)
 
static FString GetProgressionTiers (const FLootLockerPlayerData &PlayerData, const FString &ProgressionKey, const int32 Count, const int32 After, const FLootLockerPaginatedProgressionTiersResponseDelegate &OnComplete)
 
static FString GetInstanceProgressions (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const int32 Count, const FString &After, const FLootLockerPaginatedInstanceProgressionsResponseDelegate &OnComplete)
 
static FString GetInstanceProgression (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const FString &ProgressionKey, const FLootLockerInstanceProgressionResponseDelegate &OnComplete)
 
static FString AddPointsToInstanceProgression (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const FString &ProgressionKey, const int32 Amount, const FLootLockerInstanceProgressionWithRewardsResponseDelegate &OnComplete)
 
static FString SubtractPointsFromInstanceProgression (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const FString &ProgressionKey, const int32 Amount, const FLootLockerInstanceProgressionWithRewardsResponseDelegate &OnComplete)
 
static FString ResetInstanceProgression (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const FString &ProgressionKey, const FLootLockerInstanceProgressionWithRewardsResponseDelegate &OnComplete)
 
static FString DeleteInstanceProgression (const FLootLockerPlayerData &PlayerData, const int32 AssetInstanceId, const FString &ProgressionKey, const FLootLockerDeleteProgressionDelegate &OnComplete)
 

Constructor & Destructor Documentation

◆ ULootLockerProgressionsRequestHandler()

ULootLockerProgressionsRequestHandler::ULootLockerProgressionsRequestHandler ( )
inline

Member Function Documentation

◆ AddPointsToCharacterProgression()

static FString ULootLockerProgressionsRequestHandler::AddPointsToCharacterProgression ( const FLootLockerPlayerData PlayerData,
const int32  CharacterId,
const FString &  ProgressionKey,
const int32  Amount,
const FLootLockerCharacterProgressionWithRewardsResponseDelegate OnComplete 
)
static

◆ AddPointsToInstanceProgression()

static FString ULootLockerProgressionsRequestHandler::AddPointsToInstanceProgression ( const FLootLockerPlayerData PlayerData,
const int32  AssetInstanceId,
const FString &  ProgressionKey,
const int32  Amount,
const FLootLockerInstanceProgressionWithRewardsResponseDelegate OnComplete 
)
static

◆ AddPointsToPlayerProgression()

static FString ULootLockerProgressionsRequestHandler::AddPointsToPlayerProgression ( const FLootLockerPlayerData PlayerData,
const FString &  ProgressionKey,
const int32  Amount,
const FLootLockerPlayerProgressionWithRewardsResponseDelegate OnComplete 
)
static

◆ DeleteCharacterProgression()

static FString ULootLockerProgressionsRequestHandler::DeleteCharacterProgression ( const FLootLockerPlayerData PlayerData,
const int32  CharacterId,
const FString &  ProgressionKey,
const FLootLockerDeleteProgressionDelegate OnComplete 
)
static

◆ DeleteInstanceProgression()

static FString ULootLockerProgressionsRequestHandler::DeleteInstanceProgression ( const FLootLockerPlayerData PlayerData,
const int32  AssetInstanceId,
const FString &  ProgressionKey,
const FLootLockerDeleteProgressionDelegate OnComplete 
)
static

◆ DeletePlayerProgression()

static FString ULootLockerProgressionsRequestHandler::DeletePlayerProgression ( const FLootLockerPlayerData PlayerData,
const FString &  ProgressionKey,
const FLootLockerDeleteProgressionDelegate OnComplete 
)
static

◆ GetCharacterProgression()

static FString ULootLockerProgressionsRequestHandler::GetCharacterProgression ( const FLootLockerPlayerData PlayerData,
const int32  CharacterId,
const FString &  ProgressionKey,
const FLootLockerCharacterProgressionResponseDelegate OnComplete 
)
static

◆ GetCharacterProgressions()

static FString ULootLockerProgressionsRequestHandler::GetCharacterProgressions ( const FLootLockerPlayerData PlayerData,
const int32  CharacterId,
const int32  Count,
const FString &  After,
const FLootLockerPaginatedCharacterProgressionsResponseDelegate OnComplete 
)
static

◆ GetInstanceProgression()

static FString ULootLockerProgressionsRequestHandler::GetInstanceProgression ( const FLootLockerPlayerData PlayerData,
const int32  AssetInstanceId,
const FString &  ProgressionKey,
const FLootLockerInstanceProgressionResponseDelegate OnComplete 
)
static

◆ GetInstanceProgressions()

static FString ULootLockerProgressionsRequestHandler::GetInstanceProgressions ( const FLootLockerPlayerData PlayerData,
const int32  AssetInstanceId,
const int32  Count,
const FString &  After,
const FLootLockerPaginatedInstanceProgressionsResponseDelegate OnComplete 
)
static

◆ GetOtherPlayersProgression()

static FString ULootLockerProgressionsRequestHandler::GetOtherPlayersProgression ( const FLootLockerPlayerData PlayerData,
const FString &  PlayerUlid,
const FString &  ProgressionKey,
const FLootLockerPlayerProgressionResponseDelegate OnComplete 
)
static

◆ GetOtherPlayersProgressions()

static FString ULootLockerProgressionsRequestHandler::GetOtherPlayersProgressions ( const FLootLockerPlayerData PlayerData,
const FString &  PlayerUlid,
const int32  Count,
const FString &  After,
const FLootLockerPaginatedPlayerProgressionsResponseDelegate OnComplete 
)
static

◆ GetPlayerProgression()

static FString ULootLockerProgressionsRequestHandler::GetPlayerProgression ( const FLootLockerPlayerData PlayerData,
const FString &  ProgressionKey,
const FLootLockerPlayerProgressionResponseDelegate OnComplete 
)
static

◆ GetPlayerProgressions()

static FString ULootLockerProgressionsRequestHandler::GetPlayerProgressions ( const FLootLockerPlayerData PlayerData,
const int32  Count,
const FString &  After,
const FLootLockerPaginatedPlayerProgressionsResponseDelegate OnComplete 
)
static

◆ GetProgression()

static FString ULootLockerProgressionsRequestHandler::GetProgression ( const FLootLockerPlayerData PlayerData,
const FString &  ProgressionKey,
const FLootLockerProgressionResponseDelegate OnComplete 
)
static

◆ GetProgressions()

static FString ULootLockerProgressionsRequestHandler::GetProgressions ( const FLootLockerPlayerData PlayerData,
const int32  Count,
const FString &  After,
const FLootLockerPaginatedProgressionsResponseDelegate OnComplete 
)
static

◆ GetProgressionTiers()

static FString ULootLockerProgressionsRequestHandler::GetProgressionTiers ( const FLootLockerPlayerData PlayerData,
const FString &  ProgressionKey,
const int32  Count,
const int32  After,
const FLootLockerPaginatedProgressionTiersResponseDelegate OnComplete 
)
static

◆ ResetCharacterProgression()

static FString ULootLockerProgressionsRequestHandler::ResetCharacterProgression ( const FLootLockerPlayerData PlayerData,
const int32  CharacterId,
const FString &  ProgressionKey,
const FLootLockerCharacterProgressionWithRewardsResponseDelegate OnComplete 
)
static

◆ ResetInstanceProgression()

static FString ULootLockerProgressionsRequestHandler::ResetInstanceProgression ( const FLootLockerPlayerData PlayerData,
const int32  AssetInstanceId,
const FString &  ProgressionKey,
const FLootLockerInstanceProgressionWithRewardsResponseDelegate OnComplete 
)
static

◆ ResetPlayerProgression()

static FString ULootLockerProgressionsRequestHandler::ResetPlayerProgression ( const FLootLockerPlayerData PlayerData,
const FString &  ProgressionKey,
const FLootLockerPlayerProgressionWithRewardsResponseDelegate OnComplete 
)
static

◆ SubtractPointsFromCharacterProgression()

static FString ULootLockerProgressionsRequestHandler::SubtractPointsFromCharacterProgression ( const FLootLockerPlayerData PlayerData,
const int32  CharacterId,
const FString &  ProgressionKey,
const int32  Amount,
const FLootLockerCharacterProgressionWithRewardsResponseDelegate OnComplete 
)
static

◆ SubtractPointsFromInstanceProgression()

static FString ULootLockerProgressionsRequestHandler::SubtractPointsFromInstanceProgression ( const FLootLockerPlayerData PlayerData,
const int32  AssetInstanceId,
const FString &  ProgressionKey,
const int32  Amount,
const FLootLockerInstanceProgressionWithRewardsResponseDelegate OnComplete 
)
static

◆ SubtractPointsFromPlayerProgression()

static FString ULootLockerProgressionsRequestHandler::SubtractPointsFromPlayerProgression ( const FLootLockerPlayerData PlayerData,
const FString &  ProgressionKey,
const int32  Amount,
const FLootLockerPlayerProgressionWithRewardsResponseDelegate OnComplete 
)
static