#include <LootLockerStateData.h>
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| static ULootLockerPlayerDataSaveGame * | Create (const FLootLockerPlayerData &PlayerData) |
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| static ULootLockerPlayerDataSaveGame * | Create (const FString &token="", const FString &refreshToken="", const FString &playerIdentifier="", const FString &playerUlid="", const FString &playerPublicUid="", const FString &playerName="", const FString &whiteLabelEmail="", const FString &whiteLabelToken="", const FLootLockerPlatformRepresentation ¤tPlatform=FLootLockerPlatformRepresentation(), const FString &lastSignIn="", const FString &playerCreatedAt="") |
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◆ Create() [1/2]
◆ Create() [2/2]
| static ULootLockerPlayerDataSaveGame * ULootLockerPlayerDataSaveGame::Create |
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const FString & |
token = "", |
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const FString & |
refreshToken = "", |
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const FString & |
playerIdentifier = "", |
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const FString & |
playerUlid = "", |
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const FString & |
playerPublicUid = "", |
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const FString & |
playerName = "", |
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const FString & |
whiteLabelEmail = "", |
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const FString & |
whiteLabelToken = "", |
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const FLootLockerPlatformRepresentation & |
currentPlatform = FLootLockerPlatformRepresentation(), |
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const FString & |
lastSignIn = "", |
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const FString & |
playerCreatedAt = "" |
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) |
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inlinestatic |
◆ CurrentPlatform
| FLootLockerPlatformRepresentation ULootLockerPlayerDataSaveGame::CurrentPlatform |
◆ LastSignIn
| FString ULootLockerPlayerDataSaveGame::LastSignIn = "" |
◆ PlayerCreatedAt
| FString ULootLockerPlayerDataSaveGame::PlayerCreatedAt = "" |
◆ PlayerIdentifier
| FString ULootLockerPlayerDataSaveGame::PlayerIdentifier = "" |
◆ PlayerName
| FString ULootLockerPlayerDataSaveGame::PlayerName = "" |
◆ PlayerPublicUid
| FString ULootLockerPlayerDataSaveGame::PlayerPublicUid = "" |
◆ PlayerUlid
| FString ULootLockerPlayerDataSaveGame::PlayerUlid = "" |
◆ RefreshToken
| FString ULootLockerPlayerDataSaveGame::RefreshToken = "" |
◆ Token
| FString ULootLockerPlayerDataSaveGame::Token = "" |
◆ WhiteLabelEmail
| FString ULootLockerPlayerDataSaveGame::WhiteLabelEmail = "" |
◆ WhiteLabelToken
| FString ULootLockerPlayerDataSaveGame::WhiteLabelToken = "" |