LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
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ULootLockerPlayerDataSaveGame Class Reference

#include <LootLockerStateData.h>

Inheritance diagram for ULootLockerPlayerDataSaveGame:
Collaboration diagram for ULootLockerPlayerDataSaveGame:

Static Public Member Functions

static ULootLockerPlayerDataSaveGame * Create (const FLootLockerPlayerData &PlayerData)
static ULootLockerPlayerDataSaveGame * Create (const FString &token="", const FString &refreshToken="", const FString &playerIdentifier="", const FString &playerUlid="", const FString &playerPublicUid="", const FString &playerName="", const FString &whiteLabelEmail="", const FString &whiteLabelToken="", const FLootLockerPlatformRepresentation &currentPlatform=FLootLockerPlatformRepresentation(), const FString &lastSignIn="", const FString &playerCreatedAt="")

Data Fields

FString Token = ""
FString RefreshToken = ""
FString PlayerIdentifier = ""
FString PlayerUlid = ""
FString PlayerPublicUid = ""
FString PlayerName = ""
FString WhiteLabelEmail = ""
FString WhiteLabelToken = ""
FLootLockerPlatformRepresentation CurrentPlatform
FString LastSignIn = ""
FString PlayerCreatedAt = ""

Member Function Documentation

◆ Create() [1/2]

ULootLockerPlayerDataSaveGame * ULootLockerPlayerDataSaveGame::Create ( const FLootLockerPlayerData & PlayerData)
inlinestatic

◆ Create() [2/2]

ULootLockerPlayerDataSaveGame * ULootLockerPlayerDataSaveGame::Create ( const FString & token = "",
const FString & refreshToken = "",
const FString & playerIdentifier = "",
const FString & playerUlid = "",
const FString & playerPublicUid = "",
const FString & playerName = "",
const FString & whiteLabelEmail = "",
const FString & whiteLabelToken = "",
const FLootLockerPlatformRepresentation & currentPlatform = FLootLockerPlatformRepresentation(),
const FString & lastSignIn = "",
const FString & playerCreatedAt = "" )
inlinestatic

Field Documentation

◆ CurrentPlatform

FLootLockerPlatformRepresentation ULootLockerPlayerDataSaveGame::CurrentPlatform

◆ LastSignIn

FString ULootLockerPlayerDataSaveGame::LastSignIn = ""

◆ PlayerCreatedAt

FString ULootLockerPlayerDataSaveGame::PlayerCreatedAt = ""

◆ PlayerIdentifier

FString ULootLockerPlayerDataSaveGame::PlayerIdentifier = ""

◆ PlayerName

FString ULootLockerPlayerDataSaveGame::PlayerName = ""

◆ PlayerPublicUid

FString ULootLockerPlayerDataSaveGame::PlayerPublicUid = ""

◆ PlayerUlid

FString ULootLockerPlayerDataSaveGame::PlayerUlid = ""

◆ RefreshToken

FString ULootLockerPlayerDataSaveGame::RefreshToken = ""

◆ Token

FString ULootLockerPlayerDataSaveGame::Token = ""

◆ WhiteLabelEmail

FString ULootLockerPlayerDataSaveGame::WhiteLabelEmail = ""

◆ WhiteLabelToken

FString ULootLockerPlayerDataSaveGame::WhiteLabelToken = ""