LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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ULootLockerPlayerDataSaveGame Class Reference

#include <LootLockerStateData.h>

Inheritance diagram for ULootLockerPlayerDataSaveGame:
Collaboration diagram for ULootLockerPlayerDataSaveGame:

Static Public Member Functions

static ULootLockerPlayerDataSaveGameCreate (const FLootLockerPlayerData &PlayerData)
 
static ULootLockerPlayerDataSaveGameCreate (const FString &token="", const FString &refreshToken="", const FString &playerIdentifier="", const FString &playerUlid="", const FString &playerPublicUid="", const FString &playerName="", const FString &whiteLabelEmail="", const FString &whiteLabelToken="", const FLootLockerPlatformRepresentation &currentPlatform=FLootLockerPlatformRepresentation(), const FString &lastSignIn="", const FString &playerCreatedAt="")
 

Data Fields

FString Token = ""
 
FString RefreshToken = ""
 
FString PlayerIdentifier = ""
 
FString PlayerUlid = ""
 
FString PlayerPublicUid = ""
 
FString PlayerName = ""
 
FString WhiteLabelEmail = ""
 
FString WhiteLabelToken = ""
 
FLootLockerPlatformRepresentation CurrentPlatform
 
FString LastSignIn = ""
 
FString PlayerCreatedAt = ""
 

Member Function Documentation

◆ Create() [1/2]

static ULootLockerPlayerDataSaveGame * ULootLockerPlayerDataSaveGame::Create ( const FLootLockerPlayerData PlayerData)
inlinestatic

◆ Create() [2/2]

static ULootLockerPlayerDataSaveGame * ULootLockerPlayerDataSaveGame::Create ( const FString &  token = "",
const FString &  refreshToken = "",
const FString &  playerIdentifier = "",
const FString &  playerUlid = "",
const FString &  playerPublicUid = "",
const FString &  playerName = "",
const FString &  whiteLabelEmail = "",
const FString &  whiteLabelToken = "",
const FLootLockerPlatformRepresentation &  currentPlatform = FLootLockerPlatformRepresentation(),
const FString &  lastSignIn = "",
const FString &  playerCreatedAt = "" 
)
inlinestatic

Field Documentation

◆ CurrentPlatform

FLootLockerPlatformRepresentation ULootLockerPlayerDataSaveGame::CurrentPlatform

◆ LastSignIn

FString ULootLockerPlayerDataSaveGame::LastSignIn = ""

◆ PlayerCreatedAt

FString ULootLockerPlayerDataSaveGame::PlayerCreatedAt = ""

◆ PlayerIdentifier

FString ULootLockerPlayerDataSaveGame::PlayerIdentifier = ""

◆ PlayerName

FString ULootLockerPlayerDataSaveGame::PlayerName = ""

◆ PlayerPublicUid

FString ULootLockerPlayerDataSaveGame::PlayerPublicUid = ""

◆ PlayerUlid

FString ULootLockerPlayerDataSaveGame::PlayerUlid = ""

◆ RefreshToken

FString ULootLockerPlayerDataSaveGame::RefreshToken = ""

◆ Token

FString ULootLockerPlayerDataSaveGame::Token = ""

◆ WhiteLabelEmail

FString ULootLockerPlayerDataSaveGame::WhiteLabelEmail = ""

◆ WhiteLabelToken

FString ULootLockerPlayerDataSaveGame::WhiteLabelToken = ""