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LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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#include <LootLockerNotificationsRequestHandler.h>


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| ULootLockerNotificationsRequestHandler () | |
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| static FString | ListNotificationsWithDefaultParameters (const FLootLockerPlayerData &PlayerData, const FLootLockerListNotificationsResponseDelegate &OnComplete) |
| static FString | ListNotifications (const FLootLockerPlayerData &PlayerData, bool ShowRead, const FString &OfType, const FString &WithSource, ELootLockerCustomNotificationFiltering CustomNotificationsFilter, int PerPage, int Page, const FLootLockerListNotificationsResponseDelegate &OnComplete) |
| static FString | ListNotifications (const FLootLockerPlayerData &PlayerData, ELootLockerNotificationPriority WithPriority, bool ShowRead, const FString &OfType, const FString &WithSource, ELootLockerCustomNotificationFiltering CustomNotificationsFilter, int PerPage, int Page, const FLootLockerListNotificationsResponseDelegate &OnComplete) |
| static FString | MarkNotificationsAsRead (const FLootLockerPlayerData &PlayerData, const TArray< FString > &NotificationIDs, const FLootLockerReadNotificationsResponseDelegate &OnComplete) |
| static FString | MarkAllNotificationsAsRead (const FLootLockerPlayerData &PlayerData, const FLootLockerReadNotificationsResponseDelegate &OnComplete) |
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