|
| static FString | GetCharacterLoadout (const FLootLockerPlayerData &PlayerData, const FCharacterLoadoutResponse &OnCompletedRequest) |
| |
| static FString | UpdateCharacter (const FLootLockerPlayerData &PlayerData, int CharacterId, bool IsDefault, FString Name, const FCharacterLoadoutResponse &OnCompletedRequest) |
| |
| static FString | CreateCharacter (const FLootLockerPlayerData &PlayerData, bool IsDefault, FString CharacterName, int CharacterId, const FCharacterLoadoutResponse &OnCompletedRequest) |
| |
| static FString | DeleteCharacter (const FLootLockerPlayerData &PlayerData, int CharacterId, const FLootLockerCharacterDefaultResponse &OnCompletedRequest) |
| |
| static FString | ListPlayerCharacters (const FLootLockerPlayerData &PlayerData, const FPLootLockerListPlayerCharactersResponse &OnCompletedRequest) |
| |
| static FString | ListCharacterTypes (const FLootLockerPlayerData &PlayerData, const FPLootLockerListCharacterTypesResponse &OnCompletedRequest) |
| |
| static FString | EquipAssetToDefaultCharacter (const FLootLockerPlayerData &PlayerData, int InstanceId, const FLootLockerCharacterDefaultResponse &OnCompletedRequest) |
| |
| static FString | EquipAssetToCharacterById (const FLootLockerPlayerData &PlayerData, int CharacterId, int InstanceId, const FLootLockerCharacterDefaultResponse &OnCompletedRequest) |
| |
| static FString | EquipAssetToCharacterById (const FLootLockerPlayerData &PlayerData, int CharacterId, int AssetId, int AssetVariationId, const FLootLockerCharacterDefaultResponse &OnCompletedRequest) |
| |
| static FString | UnEquipAssetToDefaultCharacter (const FLootLockerPlayerData &PlayerData, int InstanceId, const FLootLockerCharacterDefaultResponse &OnCompletedRequest) |
| |
| static FString | UnEquipAssetToCharacterById (const FLootLockerPlayerData &PlayerData, int CharacterId, int InstanceId, const FLootLockerCharacterDefaultResponse &OnCompletedRequest) |
| |
| static FString | GetCurrentLoadoutToDefaultCharacter (const FLootLockerPlayerData &PlayerData, const FCharacterLoadoutResponse &OnCompletedRequest) |
| |
| static FString | GetOtherPlayersCurrentLoadoutToDefaultCharacter (const FLootLockerPlayerData &PlayerData, FString &OtherPlayerId, const FString &OtherPlayerPlatform, const FCharacterLoadoutResponse &OnCompletedRequest) |
| |
| static FString | GetEquipableContextsToDefaultCharacter (const FLootLockerPlayerData &PlayerData, const FContextDelegate &OnCompletedRequest) |
| |
| static FString | GetEquipableContextsByCharacterId (const FLootLockerPlayerData &PlayerData, int OtherCharacterId, const FContextDelegate &OnCompletedRequest) |
| |
| static FString | GetOtherPlayersCharacterLoadouts (const FLootLockerPlayerData &PlayerData, const FString &OtherPlayerId, const FString &OtherPlayerPlatform, const FCharacterLoadoutResponse &OnCompletedRequest) |
| |
| static FString | GetOtherPlayersCharacterLoadoutsByUid (const FLootLockerPlayerData &PlayerData, const FString &OtherPlayerUid, const FCharacterLoadoutResponse &OnCompletedRequest) |
| |