14 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
15 FString PlayerUlid = "";
17 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
18 FString RequestTime = "";
20 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
21 FString RequestId = "";
23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
24 FString RequestURL = "";
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
27 FString RequestMethod = "";
29 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
30 FString RequestParametersJsonString = "";
Definition LootLockerRequestContext.h:11