LootLocker Unreal SDK 10.7.0
Game backend SDK for Unreal Engine
Loading...
Searching...
No Matches
LootLockerRequestContext.h
Go to the documentation of this file.
1// Copyright (c) 2021 LootLocker
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "LootLockerGameEndpoints.h"
7#include "LootLockerRequestContext.generated.h"
8
9USTRUCT(BlueprintType)
11{
12 GENERATED_BODY()
14 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
15 FString PlayerUlid = "";
17 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
18 FString RequestTime = "";
20 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
21 FString RequestId = "";
23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
24 FString RequestURL = "";
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
27 FString RequestMethod = "";
29 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
31};
Definition LootLockerRequestContext.h:11
FString RequestURL
The url that this request was made to.
Definition LootLockerRequestContext.h:24
FString RequestId
The unique identifier for this request.
Definition LootLockerRequestContext.h:21
FString PlayerUlid
What player this request was made on behalf of.
Definition LootLockerRequestContext.h:15
FString RequestTime
The time that this request was made.
Definition LootLockerRequestContext.h:18
FString RequestMethod
The HTTP Method that was used for this request.
Definition LootLockerRequestContext.h:27
FString RequestParametersJsonString
The request parameters as a json string.
Definition LootLockerRequestContext.h:30