LootLocker Unreal SDK 10.4.0
Game backend SDK for Unreal Engine
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LootLockerRequestContext.h
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1// Copyright (c) 2021 LootLocker
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "LootLockerGameEndpoints.h"
7#include "LootLockerRequestContext.generated.h"
8
9USTRUCT(BlueprintType)
11{
12 GENERATED_BODY()
14 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
15 FString PlayerUlid = "";
17 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
18 FString RequestTime = "";
20 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
21 FString RequestId = "";
23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
24 FString RequestURL = "";
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
27 FString RequestMethod = "";
29 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLocker")
30 FString RequestParametersJsonString = "";
31};
Definition LootLockerRequestContext.h:11