6#include "CoreMinimal.h"
7#include "UObject/NoExportTypes.h"
10#include "JsonObjectConverter.h"
11#include "LootLockerMessagesRequestHandler.generated.h"
16 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
18 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
20 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
22 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
24 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
26 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
28 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
30 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
32 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
39 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
static FString GetMessages(const FLootLockerPlayerData &PlayerData, const FMessagesResponseDelegate &OnCompletedRequest)
ULootLockerMessagesRequestHandler()
Definition LootLockerMessagesRequestHandler.h:54
void(* FMessagesResponseDelegate)(FLootLockerMessagesResponse)
C++ response callback delegate; receives an FLootLockerMessagesResponse result.
Definition LootLockerMessagesRequestHandler.h:46
Definition LootLockerMessagesRequestHandler.h:14
FString summary
Definition LootLockerMessagesRequestHandler.h:23
bool New
Definition LootLockerMessagesRequestHandler.h:29
FString image
Definition LootLockerMessagesRequestHandler.h:33
FString action
Definition LootLockerMessagesRequestHandler.h:31
bool alert
Definition LootLockerMessagesRequestHandler.h:27
FString title
Definition LootLockerMessagesRequestHandler.h:17
FString category
Definition LootLockerMessagesRequestHandler.h:25
FString body
Definition LootLockerMessagesRequestHandler.h:21
FString published_at
Definition LootLockerMessagesRequestHandler.h:19
Definition LootLockerMessagesRequestHandler.h:37
TArray< FLootLockerMessage > messages
Definition LootLockerMessagesRequestHandler.h:40
Definition LootLockerPlayerData.h:12
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19