6#include "CoreMinimal.h"
9#include "LootLockerConnectedAccountsRequestHandler.generated.h"
16UENUM(BlueprintType, Category =
"LootLocker")
39UENUM(BlueprintType, Category =
"LootLocker")
55USTRUCT(BlueprintType, Category =
"LootLocker")
62 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
67 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
77USTRUCT(BlueprintType, Category =
"LootLocker")
84 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
91USTRUCT(BlueprintType, Category =
"LootLocker")
98 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
103 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
110USTRUCT(BlueprintType, Category =
"LootLocker")
117 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
124USTRUCT(BlueprintType, Category =
"LootLocker")
131 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
138USTRUCT(BlueprintType, Category =
"LootLocker")
145 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
150 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
157USTRUCT(BlueprintType, Category =
"LootLocker")
164 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
171USTRUCT(BlueprintType, Category =
"LootLocker")
178 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
185USTRUCT(BlueprintType, Category =
"LootLocker")
192 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
199USTRUCT(BlueprintType, Category =
"LootLocker")
206 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
213USTRUCT(BlueprintType, Category =
"LootLocker")
220 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
227USTRUCT(BlueprintType, Category =
"LootLocker")
234 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
241USTRUCT(BlueprintType, Category =
"LootLocker")
248 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
253 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
260USTRUCT(BlueprintType, Category =
"LootLocker")
267 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
272 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
277 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
284USTRUCT(BlueprintType, Category =
"LootLocker")
291 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
296 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
307USTRUCT(BlueprintType, Category =
"LootLocker")
314 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
321USTRUCT(BlueprintType, Category =
"LootLocker")
328 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLocker")
void(* FLootLockerDefaultDelegate)(FLootLockerResponse)
Definition LootLockerResponse.h:38
static FString ConnectXboxAccount(const FLootLockerPlayerData &PlayerData, const FString &XboxUserToken, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
ULootLockerConnectedAccountsRequestHandler()
Definition LootLockerConnectedAccountsRequestHandler.h:356
static FString ConnectTwitchAccount(const FLootLockerPlayerData &PlayerData, const FString &AuthorizationCode, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
static FString ConnectRemoteSessionAccount(const FLootLockerPlayerData &PlayerData, const FString &Code, const FString &Nonce, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
static FString ListConnectedAccounts(const FLootLockerPlayerData &PlayerData, const FLootLockerListConnectedAccountsResponseDelegate &OnComplete)
static FString ConnectGoogleAccount(const FLootLockerPlayerData &PlayerData, const FString &IdToken, EGoogleAccountProviderPlatform Platform, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
static FString ConnectPlaystationAccount(const FLootLockerPlayerData &PlayerData, const FString &Environment, const FString &Code, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
static FString ConnectSteamAccount(const FLootLockerPlayerData &PlayerData, const FString &SteamTicket, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
static FString ConnectEpicAccount(const FLootLockerPlayerData &PlayerData, const FString &Token, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
static FString TransferIdentityProvidersBetweenAccounts(const FLootLockerPlayerData &SourcePlayerData, const FLootLockerPlayerData &TargetPlayerData, TArray< ELootLockerAccountProvider > ProvidersToTransfer, const FLootLockerListConnectedAccountsResponseDelegate &OnComplete)
static FString DisconnectAccount(const FLootLockerPlayerData &PlayerData, const ELootLockerAccountProvider AccountToDisconnect, const FLootLockerDefaultDelegate &OnComplete)
static FString ConnectNintendoAccount(const FLootLockerPlayerData &PlayerData, const FString &NSAIdToken, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
static FString ConnectGooglePlayGamesAccount(const FLootLockerPlayerData &PlayerData, const FString &AuthCode, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
static FString ConnectAppleAccountByRestSignIn(const FLootLockerPlayerData &PlayerData, const FString &AuthorizationCode, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
static FString ConnectDiscordAccount(const FLootLockerPlayerData &PlayerData, const FString &Token, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
static FString ConnectGoogleAccount(const FLootLockerPlayerData &PlayerData, const FString &IdToken, const FLootLockerAccountConnectedResponseDelegate &OnComplete)
ELootLockerAccountProvider
Account providers possible to use for connected accounts.
Definition LootLockerConnectedAccountsRequestHandler.h:21
void(* FLootLockerListConnectedAccountsResponseDelegate)(FLootLockerListConnectedAccountsResponse)
C++ response delegate for listing connected accounts.
Definition LootLockerConnectedAccountsRequestHandler.h:344
void(* FLootLockerAccountConnectedResponseDelegate)(FLootLockerAccountConnectedResponse)
C++ response delegate for connecting a provider to an account.
Definition LootLockerConnectedAccountsRequestHandler.h:340
EGoogleAccountProviderPlatform
Google OAuth2 Client platform.
Definition LootLockerConnectedAccountsRequestHandler.h:44
@ Nintendo
Definition LootLockerConnectedAccountsRequestHandler.h:28
@ Google_play_games
Definition LootLockerConnectedAccountsRequestHandler.h:33
@ Xbox
Definition LootLockerConnectedAccountsRequestHandler.h:29
@ Credentials
Definition LootLockerConnectedAccountsRequestHandler.h:27
@ Steam
Definition LootLockerConnectedAccountsRequestHandler.h:25
@ Epic_games
Definition LootLockerConnectedAccountsRequestHandler.h:26
@ Twitch
Definition LootLockerConnectedAccountsRequestHandler.h:31
@ Google
Definition LootLockerConnectedAccountsRequestHandler.h:23
@ Discord
Definition LootLockerConnectedAccountsRequestHandler.h:32
@ Apple
Definition LootLockerConnectedAccountsRequestHandler.h:24
@ Playstation
Definition LootLockerConnectedAccountsRequestHandler.h:30
@ Guest
Definition LootLockerConnectedAccountsRequestHandler.h:22
@ web
Definition LootLockerConnectedAccountsRequestHandler.h:45
@ ios
Definition LootLockerConnectedAccountsRequestHandler.h:47
@ desktop
Definition LootLockerConnectedAccountsRequestHandler.h:48
@ android
Definition LootLockerConnectedAccountsRequestHandler.h:46
Response returned after connecting a provider to a player account, containing the details of the newl...
Definition LootLockerConnectedAccountsRequestHandler.h:309
FLootLockerAccountConnectedStruct Connected_account
Information about the connected account.
Definition LootLockerConnectedAccountsRequestHandler.h:315
Holds the provider type and display name of an account that was successfully connected to a player ac...
Definition LootLockerConnectedAccountsRequestHandler.h:286
FString Provider_name
Decorated name of this provider to use for displaying.
Definition LootLockerConnectedAccountsRequestHandler.h:297
ELootLockerAccountProvider Provider
The account provider.
Definition LootLockerConnectedAccountsRequestHandler.h:292
Request to connect an Apple account to the current player account using an Apple REST Sign In authori...
Definition LootLockerConnectedAccountsRequestHandler.h:112
FString Authorization_code
Authorization code, provided by apple during Sign In.
Definition LootLockerConnectedAccountsRequestHandler.h:118
Request to connect a Discord account to the current player account using a Discord sign-in token.
Definition LootLockerConnectedAccountsRequestHandler.h:159
FString Token
The token from discord sign in.
Definition LootLockerConnectedAccountsRequestHandler.h:165
Request to connect an Epic Games account to the current player account using an Epic sign-in token.
Definition LootLockerConnectedAccountsRequestHandler.h:126
FString Token
The token from epic sign in.
Definition LootLockerConnectedAccountsRequestHandler.h:132
Request to connect a Google Play Games account to the current player account using an auth code.
Definition LootLockerConnectedAccountsRequestHandler.h:229
FString Auth_code
The auth code from Google Play Games sign in.
Definition LootLockerConnectedAccountsRequestHandler.h:235
Request to connect a Google account to the current player account using a Google sign-in ID token.
Definition LootLockerConnectedAccountsRequestHandler.h:79
FString Id_token
The Id Token from google sign in.
Definition LootLockerConnectedAccountsRequestHandler.h:85
Request to connect a Nintendo Switch account to the current player account using an NSA ID token.
Definition LootLockerConnectedAccountsRequestHandler.h:215
FString Nsa_id_token
The NSA ID token from Nintendo Switch sign in.
Definition LootLockerConnectedAccountsRequestHandler.h:221
Request to connect a PlayStation account to the current player account using a sign-in code and envir...
Definition LootLockerConnectedAccountsRequestHandler.h:140
FString Environment
The environment for the playstation account (dev, qa, prod).
Definition LootLockerConnectedAccountsRequestHandler.h:146
FString Code
The code from playstation sign in.
Definition LootLockerConnectedAccountsRequestHandler.h:151
Request to connect a remote session lease to the current player account using the lease code and its ...
Definition LootLockerConnectedAccountsRequestHandler.h:243
FString Nonce
The nonce used to sign usage of the lease code.
Definition LootLockerConnectedAccountsRequestHandler.h:254
FString Code
The unique code for this leasing process, this is what identifies the leasing process and that is use...
Definition LootLockerConnectedAccountsRequestHandler.h:249
Request to connect a Steam account to the current player account using a Steam session ticket.
Definition LootLockerConnectedAccountsRequestHandler.h:187
FString Steam_ticket
The Steam session ticket (hex-encoded).
Definition LootLockerConnectedAccountsRequestHandler.h:193
Request to connect a Twitch account to the current player account using a Twitch authorization code.
Definition LootLockerConnectedAccountsRequestHandler.h:173
FString Authorization_code
The authorization code from twitch sign in.
Definition LootLockerConnectedAccountsRequestHandler.h:179
Request to connect an Xbox account to the current player account using an Xbox user token.
Definition LootLockerConnectedAccountsRequestHandler.h:201
FString Xbox_user_token
The Xbox user token.
Definition LootLockerConnectedAccountsRequestHandler.h:207
Represents an account provider that can be connected to a LootLocker account, identified by provider ...
Definition LootLockerConnectedAccountsRequestHandler.h:57
ELootLockerAccountProvider Provider
The account provider.
Definition LootLockerConnectedAccountsRequestHandler.h:63
FString Provider_name
Decorated name of this provider to use for displaying.
Definition LootLockerConnectedAccountsRequestHandler.h:68
Response containing the list of account providers currently connected to the player's LootLocker acco...
Definition LootLockerConnectedAccountsRequestHandler.h:323
TArray< FLootLockerConnectedAccountProvider > Connected_accounts
List of the accounts connected (allowed to start sessions for) to this LootLocker account.
Definition LootLockerConnectedAccountsRequestHandler.h:329
Definition LootLockerPlayerData.h:12
Base response struct — every SDK callback receives a struct that derives from this.
Definition LootLockerResponse.h:19
Request to transfer one or more identity providers from a source player account to a target player ac...
Definition LootLockerConnectedAccountsRequestHandler.h:262
FString Source_token
Session token belonging to the player to move platforms FROM.
Definition LootLockerConnectedAccountsRequestHandler.h:268
FString Target_token
Session token belonging to the player to move platforms TO.
Definition LootLockerConnectedAccountsRequestHandler.h:273
TArray< FString > Identity_providers
List of identity providers to move FROM the account authenticated by the source token TO the account ...
Definition LootLockerConnectedAccountsRequestHandler.h:278