LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerSendNotificationsToPlayerBaseRequest Struct Reference

#include <LootLockerServerNotificationsRequest.h>

Data Fields

FString Notification_type = ""
 The type of this notification.
 
FString Priority = "medium"
 The priority of this notification (default: medium)
 
FString Recipient = ""
 The ulid of the player that should receive this notification.
 
TArray< FLootLockerServerNotificationPropertyProperties
 A list of key value properties for this notification.
 

Field Documentation

◆ Notification_type

FString FLootLockerServerSendNotificationsToPlayerBaseRequest::Notification_type = ""

The type of this notification.

Must match pattern ^[a-z_-]+.[a-z_-]+.[a-z_-]+$

◆ Priority

FString FLootLockerServerSendNotificationsToPlayerBaseRequest::Priority = "medium"

The priority of this notification (default: medium)

◆ Properties

TArray<FLootLockerServerNotificationProperty> FLootLockerServerSendNotificationsToPlayerBaseRequest::Properties

A list of key value properties for this notification.

◆ Recipient

FString FLootLockerServerSendNotificationsToPlayerBaseRequest::Recipient = ""

The ulid of the player that should receive this notification.