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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerStorageRequest.h>
Data Fields | |
| TArray< int > | Player_ids |
| A list of Player IDs for whom to retrieve the public storage. | |
| TArray< FString > | Keys |
| A filter for the keys to retrieve for the requested players. | |
| TArray<FString> FLootLockerServerPlayerPersistentStorageGetPublicStorageForPlayersAndKeysRequest::Keys |
A filter for the keys to retrieve for the requested players.
If this is empty, all keys for that player will be retrieved.
| TArray<int> FLootLockerServerPlayerPersistentStorageGetPublicStorageForPlayersAndKeysRequest::Player_ids |
A list of Player IDs for whom to retrieve the public storage.