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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerPlayerRequest.h>
Data Fields | |
| int | Player_id = 0 |
| The ID of the player. | |
| FString | Ulid |
| The ULID of the player. | |
| FString | Player_public_uid = "" |
| The Public UID of the player. | |
| FString | Name = "" |
| The name of the player. | |
| FString | Last_active_platform = "" |
| The platform that the player was last active on. | |
| FString | Platform_player_id = "" |
| Optional: The id of the player on said platform. | |
| FString FLootLockerServerPlayerName::Last_active_platform = "" |
The platform that the player was last active on.
| FString FLootLockerServerPlayerName::Name = "" |
The name of the player.
| FString FLootLockerServerPlayerName::Platform_player_id = "" |
Optional: The id of the player on said platform.
| int FLootLockerServerPlayerName::Player_id = 0 |
The ID of the player.
| FString FLootLockerServerPlayerName::Player_public_uid = "" |
The Public UID of the player.
| FString FLootLockerServerPlayerName::Ulid |
The ULID of the player.