LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerName Struct Reference

#include <LootLockerServerPlayerRequest.h>

Data Fields

int Player_id = 0
 The ID of the player.
 
FString Ulid
 The ULID of the player.
 
FString Player_public_uid = ""
 The Public UID of the player.
 
FString Name = ""
 The name of the player.
 
FString Last_active_platform = ""
 The platform that the player was last active on.
 
FString Platform_player_id = ""
 Optional: The id of the player on said platform.
 

Field Documentation

◆ Last_active_platform

FString FLootLockerServerPlayerName::Last_active_platform = ""

The platform that the player was last active on.

◆ Name

FString FLootLockerServerPlayerName::Name = ""

The name of the player.

◆ Platform_player_id

FString FLootLockerServerPlayerName::Platform_player_id = ""

Optional: The id of the player on said platform.

◆ Player_id

int FLootLockerServerPlayerName::Player_id = 0

The ID of the player.

◆ Player_public_uid

FString FLootLockerServerPlayerName::Player_public_uid = ""

The Public UID of the player.

◆ Ulid

FString FLootLockerServerPlayerName::Ulid

The ULID of the player.