LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerPlayerFile Struct Reference

#include <LootLockerServerPlayerFileRequest.h>

Data Fields

int Id = 0
 The file ID.
 
FString Revision_id = ""
 The revision ID denoting which version of the file this is.
 
FString Name = ""
 The name of the file.
 
int Size = 0
 The size of the file.
 
FString Purpose = ""
 The purpose of the file.
 
bool Public = false
 Whether this file is readable for other players.
 
FString Url = ""
 The URL from where you can download the file.
 
FString Url_expires_at = ""
 A timestamp for when the url expires (stops being usable)
 
FString Created_at = ""
 A timestamp showing when the file was first created.
 

Field Documentation

◆ Created_at

FString FLootLockerServerPlayerFile::Created_at = ""

A timestamp showing when the file was first created.

◆ Id

int FLootLockerServerPlayerFile::Id = 0

The file ID.

◆ Name

FString FLootLockerServerPlayerFile::Name = ""

The name of the file.

◆ Public

bool FLootLockerServerPlayerFile::Public = false

Whether this file is readable for other players.

◆ Purpose

FString FLootLockerServerPlayerFile::Purpose = ""

The purpose of the file.

◆ Revision_id

FString FLootLockerServerPlayerFile::Revision_id = ""

The revision ID denoting which version of the file this is.

The last 5 revisions are kept

◆ Size

int FLootLockerServerPlayerFile::Size = 0

The size of the file.

◆ Url

FString FLootLockerServerPlayerFile::Url = ""

The URL from where you can download the file.

◆ Url_expires_at

FString FLootLockerServerPlayerFile::Url_expires_at = ""

A timestamp for when the url expires (stops being usable)