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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerPlayerFileRequest.h>
Data Fields | |
| int | Id = 0 |
| The file ID. | |
| FString | Revision_id = "" |
| The revision ID denoting which version of the file this is. | |
| FString | Name = "" |
| The name of the file. | |
| int | Size = 0 |
| The size of the file. | |
| FString | Purpose = "" |
| The purpose of the file. | |
| bool | Public = false |
| Whether this file is readable for other players. | |
| FString | Url = "" |
| The URL from where you can download the file. | |
| FString | Url_expires_at = "" |
| A timestamp for when the url expires (stops being usable) | |
| FString | Created_at = "" |
| A timestamp showing when the file was first created. | |
| FString FLootLockerServerPlayerFile::Created_at = "" |
A timestamp showing when the file was first created.
| int FLootLockerServerPlayerFile::Id = 0 |
The file ID.
| FString FLootLockerServerPlayerFile::Name = "" |
The name of the file.
| bool FLootLockerServerPlayerFile::Public = false |
Whether this file is readable for other players.
| FString FLootLockerServerPlayerFile::Purpose = "" |
The purpose of the file.
| FString FLootLockerServerPlayerFile::Revision_id = "" |
The revision ID denoting which version of the file this is.
The last 5 revisions are kept
| int FLootLockerServerPlayerFile::Size = 0 |
The size of the file.
| FString FLootLockerServerPlayerFile::Url = "" |
The URL from where you can download the file.
| FString FLootLockerServerPlayerFile::Url_expires_at = "" |
A timestamp for when the url expires (stops being usable)