LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerMetadataSourceAndEntries Struct Reference

#include <LootLockerServerMetadataRequest.h>

Public Member Functions

int __INTERNAL_GetEntryIndexByKey (const FString &Key) const
 
void __INTERNAL_GenerateKeyMap ()
 

Data Fields

ELootLockerServerMetadataSources Source = ELootLockerServerMetadataSources::leaderboard
 The type of source that the source id refers to.
 
FString Source_id
 The id of the specific source that the set operation was taken on.
 
TArray< FLootLockerServerMetadataEntryEntries
 List of entries for this source.
 

Member Function Documentation

◆ __INTERNAL_GenerateKeyMap()

void FLootLockerServerMetadataSourceAndEntries::__INTERNAL_GenerateKeyMap ( )

◆ __INTERNAL_GetEntryIndexByKey()

int FLootLockerServerMetadataSourceAndEntries::__INTERNAL_GetEntryIndexByKey ( const FString &  Key) const

Field Documentation

◆ Entries

TArray<FLootLockerServerMetadataEntry> FLootLockerServerMetadataSourceAndEntries::Entries

List of entries for this source.

◆ Source

ELootLockerServerMetadataSources FLootLockerServerMetadataSourceAndEntries::Source = ELootLockerServerMetadataSources::leaderboard

The type of source that the source id refers to.

◆ Source_id

FString FLootLockerServerMetadataSourceAndEntries::Source_id

The id of the specific source that the set operation was taken on.