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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerMetadataRequest.h>
Public Member Functions | |
| int | __INTERNAL_GetEntryIndexByKey (const FString &Key) const |
| void | __INTERNAL_GenerateKeyMap () |
Data Fields | |
| ELootLockerServerMetadataSources | Source = ELootLockerServerMetadataSources::leaderboard |
| The type of source that the source id refers to. | |
| FString | Source_id |
| The id of the specific source that the set operation was taken on. | |
| TArray< FLootLockerServerMetadataEntry > | Entries |
| List of entries for this source. | |
| void FLootLockerServerMetadataSourceAndEntries::__INTERNAL_GenerateKeyMap | ( | ) |
| int FLootLockerServerMetadataSourceAndEntries::__INTERNAL_GetEntryIndexByKey | ( | const FString & | Key | ) | const |
| TArray<FLootLockerServerMetadataEntry> FLootLockerServerMetadataSourceAndEntries::Entries |
List of entries for this source.
| ELootLockerServerMetadataSources FLootLockerServerMetadataSourceAndEntries::Source = ELootLockerServerMetadataSources::leaderboard |
The type of source that the source id refers to.
| FString FLootLockerServerMetadataSourceAndEntries::Source_id |
The id of the specific source that the set operation was taken on.