LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerMetadataBase64Value Struct Reference

#include <LootLockerServerMetadataRequest.h>

Data Fields

FString Content_type
 The type of content that the base64 string encodes.
 
FString Content
 The encoded content in the form of a Base64 String.
 

Field Documentation

◆ Content

FString FLootLockerServerMetadataBase64Value::Content

The encoded content in the form of a Base64 String.

If this is unexpectedly empty, check if Content_type is set to "application/x-redacted". If it is, then the request for metadata was made with the ignoreFiles parameter set to true

◆ Content_type

FString FLootLockerServerMetadataBase64Value::Content_type

The type of content that the base64 string encodes.

Could be for example "image/jpeg" if it is a base64 encoded jpeg, or "application/x-redacted" if loading of files has been disabled