![]() |
LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
|
#include <LootLockerServerMetadataRequest.h>
Data Fields | |
| FString | Content_type |
| The type of content that the base64 string encodes. | |
| FString | Content |
| The encoded content in the form of a Base64 String. | |
| FString FLootLockerServerMetadataBase64Value::Content |
The encoded content in the form of a Base64 String.
If this is unexpectedly empty, check if Content_type is set to "application/x-redacted". If it is, then the request for metadata was made with the ignoreFiles parameter set to true
| FString FLootLockerServerMetadataBase64Value::Content_type |
The type of content that the base64 string encodes.
Could be for example "image/jpeg" if it is a base64 encoded jpeg, or "application/x-redacted" if loading of files has been disabled