LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
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FLootLockerServerInventoryItem Struct Reference

A single item instance in a player's inventory. More...

#include <LootLockerServerItemRequestHandler.h>

Data Fields

FString Id
 The unique identifier (ULID) of this inventory item instance.
 
int Player_id = 0
 The id of the player that owns this inventory item.
 
FString Item_template_id
 The unique identifier (ULID) of the item template this item is based on.
 
ELootLockerServerItemType Item_type = ELootLockerServerItemType::Unknown
 The type of this item (instanced or stackable)
 
bool Consumable = false
 Whether this item is consumable.
 
int Count = 0
 The count of this item in the stack.
 
FString Source
 The source that granted this item.
 
FDateTime Created_at = FDateTime(0)
 The time this item instance was created.
 
FDateTime Updated_at = FDateTime(0)
 The time this item instance was last updated.
 
TArray< FLootLockerServerMetadataEntry > Metadata
 Free-form metadata attached to this item instance.
 

Detailed Description

A single item instance in a player's inventory.

Note: The backend list endpoint returns the raw inventory rows, which currently marshal in PascalCase (the backend Inventory struct is missing JSON tags), whereas the get-item endpoint returns snake_case. The DTO below mirrors the snake_case shape used by get-item, and ListPlayerInventoryItems normalizes the PascalCase keys so both endpoints deserialize correctly. Once the backend adds JSON tags the normalization becomes a no-op.

Note: This represents an item granted from an item template. It is unrelated to FLootLockerServerPlayerInventoryItem, which represents an asset in the player's inventory, and to the asset-based inventory API (GetPlayerInventory, GetUniversalInventory, ...).

Field Documentation

◆ Consumable

bool FLootLockerServerInventoryItem::Consumable = false

Whether this item is consumable.

◆ Count

int FLootLockerServerInventoryItem::Count = 0

The count of this item in the stack.

◆ Created_at

FDateTime FLootLockerServerInventoryItem::Created_at = FDateTime(0)

The time this item instance was created.

◆ Id

FString FLootLockerServerInventoryItem::Id

The unique identifier (ULID) of this inventory item instance.

◆ Item_template_id

FString FLootLockerServerInventoryItem::Item_template_id

The unique identifier (ULID) of the item template this item is based on.

◆ Item_type

ELootLockerServerItemType FLootLockerServerInventoryItem::Item_type = ELootLockerServerItemType::Unknown

The type of this item (instanced or stackable)

◆ Metadata

TArray<FLootLockerServerMetadataEntry> FLootLockerServerInventoryItem::Metadata

Free-form metadata attached to this item instance.

Note: The get-item endpoint returns metadata as an array of entries matching FLootLockerServerMetadataEntry. The list endpoint returns raw inventory rows (see note on FLootLockerServerInventoryItem).

◆ Player_id

int FLootLockerServerInventoryItem::Player_id = 0

The id of the player that owns this inventory item.

◆ Source

FString FLootLockerServerInventoryItem::Source

The source that granted this item.

◆ Updated_at

FDateTime FLootLockerServerInventoryItem::Updated_at = FDateTime(0)

The time this item instance was last updated.

Unset (FDateTime(0)) when the item has never been updated.