LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerCreatePlayerRequest Struct Reference

#include <LootLockerServerPlayerRequest.h>

Data Fields

FString Platform = ""
 The platform you want to create the player on.
 
FString Player_identifier = ""
 The unique identifier for the player on the platform.
 

Field Documentation

◆ Platform

FString FLootLockerServerCreatePlayerRequest::Platform = ""

The platform you want to create the player on.

◆ Player_identifier

FString FLootLockerServerCreatePlayerRequest::Player_identifier = ""

The unique identifier for the player on the platform.