LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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FLootLockerServerCharacterProgression Struct Reference

#include <LootLockerServerCharacterProgressionRequest.h>

Data Fields

FString Id = ""
 The ID of the progression.
 
FString Progression_key = ""
 The key of the progression.
 
FString Progression_name = ""
 The name of the progression.
 
FString Progression_id = ""
 The ULID of the progression.
 
int32 Step = 0
 Which step (steps are configured in the console) of the progression the character is on.
 
int32 Points = 0
 How many points this character has in this progression.
 
int32 Previous_threshold = 0
 The number of points needed to enter the current step of the progression (already cleared by the character)
 
int32 Next_threshold = 0
 The number of points needed to enter the next step of the progression.
 
FString Last_level_up = ""
 The time of the last level up.
 

Field Documentation

◆ Id

FString FLootLockerServerCharacterProgression::Id = ""

The ID of the progression.

◆ Last_level_up

FString FLootLockerServerCharacterProgression::Last_level_up = ""

The time of the last level up.

◆ Next_threshold

int32 FLootLockerServerCharacterProgression::Next_threshold = 0

The number of points needed to enter the next step of the progression.

◆ Points

int32 FLootLockerServerCharacterProgression::Points = 0

How many points this character has in this progression.

◆ Previous_threshold

int32 FLootLockerServerCharacterProgression::Previous_threshold = 0

The number of points needed to enter the current step of the progression (already cleared by the character)

◆ Progression_id

FString FLootLockerServerCharacterProgression::Progression_id = ""

The ULID of the progression.

◆ Progression_key

FString FLootLockerServerCharacterProgression::Progression_key = ""

The key of the progression.

◆ Progression_name

FString FLootLockerServerCharacterProgression::Progression_name = ""

The name of the progression.

◆ Step

int32 FLootLockerServerCharacterProgression::Step = 0

Which step (steps are configured in the console) of the progression the character is on.