![]() |
LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
|
#include <LootLockerServerCharacterProgressionRequest.h>
Data Fields | |
| FString | Id = "" |
| The ID of the progression. | |
| FString | Progression_key = "" |
| The key of the progression. | |
| FString | Progression_name = "" |
| The name of the progression. | |
| FString | Progression_id = "" |
| The ULID of the progression. | |
| int32 | Step = 0 |
| Which step (steps are configured in the console) of the progression the character is on. | |
| int32 | Points = 0 |
| How many points this character has in this progression. | |
| int32 | Previous_threshold = 0 |
| The number of points needed to enter the current step of the progression (already cleared by the character) | |
| int32 | Next_threshold = 0 |
| The number of points needed to enter the next step of the progression. | |
| FString | Last_level_up = "" |
| The time of the last level up. | |
| FString FLootLockerServerCharacterProgression::Id = "" |
The ID of the progression.
| FString FLootLockerServerCharacterProgression::Last_level_up = "" |
The time of the last level up.
| int32 FLootLockerServerCharacterProgression::Next_threshold = 0 |
The number of points needed to enter the next step of the progression.
| int32 FLootLockerServerCharacterProgression::Points = 0 |
How many points this character has in this progression.
| int32 FLootLockerServerCharacterProgression::Previous_threshold = 0 |
The number of points needed to enter the current step of the progression (already cleared by the character)
| FString FLootLockerServerCharacterProgression::Progression_id = "" |
The ULID of the progression.
| FString FLootLockerServerCharacterProgression::Progression_key = "" |
The key of the progression.
| FString FLootLockerServerCharacterProgression::Progression_name = "" |
The name of the progression.
| int32 FLootLockerServerCharacterProgression::Step = 0 |
Which step (steps are configured in the console) of the progression the character is on.