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LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
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The template an item instance (player inventory item) is based on. More...
#include <LootLockerServerItemRequestHandler.h>
Data Fields | |
| FString | Id |
| The unique identifier (ULID) of this item template. | |
| FString | Name |
| The name of this item template. | |
| int | Limited = 0 |
| The limited quantity of this item template (if any) | |
| ELootLockerServerItemType | Item_type = ELootLockerServerItemType::Unknown |
| The type of this item template (instanced or stackable) | |
| bool | Consumable = false |
| Whether this item template is consumable. | |
| bool | Deletable = false |
| Whether this item template is deletable. | |
| FDateTime | Created_at = FDateTime(0) |
| The time this item template was created. | |
| FDateTime | Updated_at = FDateTime(0) |
| The time this item template was last updated. | |
The template an item instance (player inventory item) is based on.
| bool FLootLockerItemTemplate::Consumable = false |
Whether this item template is consumable.
| FDateTime FLootLockerItemTemplate::Created_at = FDateTime(0) |
The time this item template was created.
| bool FLootLockerItemTemplate::Deletable = false |
Whether this item template is deletable.
| FString FLootLockerItemTemplate::Id |
The unique identifier (ULID) of this item template.
| ELootLockerServerItemType FLootLockerItemTemplate::Item_type = ELootLockerServerItemType::Unknown |
The type of this item template (instanced or stackable)
| int FLootLockerItemTemplate::Limited = 0 |
The limited quantity of this item template (if any)
| FString FLootLockerItemTemplate::Name |
The name of this item template.
| FDateTime FLootLockerItemTemplate::Updated_at = FDateTime(0) |
The time this item template was last updated.
Unset (FDateTime(0)) when the template has never been updated.