LootLocker Unreal Server SDK 6.7.1
Server-side backend SDK for Unreal Engine
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FLootLockerItemTemplate Struct Reference

The template an item instance (player inventory item) is based on. More...

#include <LootLockerServerItemRequestHandler.h>

Data Fields

FString Id
 The unique identifier (ULID) of this item template.
 
FString Name
 The name of this item template.
 
int Limited = 0
 The limited quantity of this item template (if any)
 
ELootLockerServerItemType Item_type = ELootLockerServerItemType::Unknown
 The type of this item template (instanced or stackable)
 
bool Consumable = false
 Whether this item template is consumable.
 
bool Deletable = false
 Whether this item template is deletable.
 
FDateTime Created_at = FDateTime(0)
 The time this item template was created.
 
FDateTime Updated_at = FDateTime(0)
 The time this item template was last updated.
 

Detailed Description

The template an item instance (player inventory item) is based on.

Field Documentation

◆ Consumable

bool FLootLockerItemTemplate::Consumable = false

Whether this item template is consumable.

◆ Created_at

FDateTime FLootLockerItemTemplate::Created_at = FDateTime(0)

The time this item template was created.

◆ Deletable

bool FLootLockerItemTemplate::Deletable = false

Whether this item template is deletable.

◆ Id

FString FLootLockerItemTemplate::Id

The unique identifier (ULID) of this item template.

◆ Item_type

ELootLockerServerItemType FLootLockerItemTemplate::Item_type = ELootLockerServerItemType::Unknown

The type of this item template (instanced or stackable)

◆ Limited

int FLootLockerItemTemplate::Limited = 0

The limited quantity of this item template (if any)

◆ Name

FString FLootLockerItemTemplate::Name

The name of this item template.

◆ Updated_at

FDateTime FLootLockerItemTemplate::Updated_at = FDateTime(0)

The time this item template was last updated.

Unset (FDateTime(0)) when the template has never been updated.