LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
Loading...
Searching...
No Matches
ULootLockerServerStorageRequest Class Reference

#include <LootLockerServerStorageRequest.h>

Inheritance diagram for ULootLockerServerStorageRequest:
Collaboration diagram for ULootLockerServerStorageRequest:

Public Member Functions

 ULootLockerServerStorageRequest ()
 

Static Public Member Functions

static FString GetPersistentStorageForPlayers (TArray< int > PlayerIDs, const FLootLockerServerGetPersistentStorageForPlayersResponseDelegate &OnCompleteResponse)
 
static FString GetPublicPersistentStorageForPlayersAndKeys (TArray< int > PlayerIDs, TArray< FString > Keys, const FLootLockerServerGetPublicPersistentStorageForPlayersAndKeysResponseDelegate &OnCompleteResponse)
 
static FString UpdatePersistentStorageForPlayersAndKeys (TArray< FLootLockerServerPlayerPersistentStorageEntry_NamedSets > StorageEntriesToUpdate, const FLootLockerServerUpdatePersistentStorageForPlayersAndKeysResponseDelegate &OnCompleteResponse)
 
static FString DeletePersistentStorageForPlayersAndKeys (TArray< int > PlayerIDs, TArray< FString > Keys, const FLootLockerServerDeletePersistentStorageForPlayersAndKeysResponseDelegate &OnCompleteResponse)
 

Constructor & Destructor Documentation

◆ ULootLockerServerStorageRequest()

ULootLockerServerStorageRequest::ULootLockerServerStorageRequest ( )

Member Function Documentation

◆ DeletePersistentStorageForPlayersAndKeys()

static FString ULootLockerServerStorageRequest::DeletePersistentStorageForPlayersAndKeys ( TArray< int >  PlayerIDs,
TArray< FString >  Keys,
const FLootLockerServerDeletePersistentStorageForPlayersAndKeysResponseDelegate OnCompleteResponse 
)
static

◆ GetPersistentStorageForPlayers()

static FString ULootLockerServerStorageRequest::GetPersistentStorageForPlayers ( TArray< int >  PlayerIDs,
const FLootLockerServerGetPersistentStorageForPlayersResponseDelegate OnCompleteResponse 
)
static

◆ GetPublicPersistentStorageForPlayersAndKeys()

static FString ULootLockerServerStorageRequest::GetPublicPersistentStorageForPlayersAndKeys ( TArray< int >  PlayerIDs,
TArray< FString >  Keys,
const FLootLockerServerGetPublicPersistentStorageForPlayersAndKeysResponseDelegate OnCompleteResponse 
)
static

◆ UpdatePersistentStorageForPlayersAndKeys()

static FString ULootLockerServerStorageRequest::UpdatePersistentStorageForPlayersAndKeys ( TArray< FLootLockerServerPlayerPersistentStorageEntry_NamedSets StorageEntriesToUpdate,
const FLootLockerServerUpdatePersistentStorageForPlayersAndKeysResponseDelegate OnCompleteResponse 
)
static