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LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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#include <LootLockerServerStorageRequest.h>


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| ULootLockerServerStorageRequest () | |
Static Public Member Functions | |
| static FString | GetPersistentStorageForPlayers (TArray< int > PlayerIDs, const FLootLockerServerGetPersistentStorageForPlayersResponseDelegate &OnCompleteResponse) |
| static FString | GetPublicPersistentStorageForPlayersAndKeys (TArray< int > PlayerIDs, TArray< FString > Keys, const FLootLockerServerGetPublicPersistentStorageForPlayersAndKeysResponseDelegate &OnCompleteResponse) |
| static FString | UpdatePersistentStorageForPlayersAndKeys (TArray< FLootLockerServerPlayerPersistentStorageEntry_NamedSets > StorageEntriesToUpdate, const FLootLockerServerUpdatePersistentStorageForPlayersAndKeysResponseDelegate &OnCompleteResponse) |
| static FString | DeletePersistentStorageForPlayersAndKeys (TArray< int > PlayerIDs, TArray< FString > Keys, const FLootLockerServerDeletePersistentStorageForPlayersAndKeysResponseDelegate &OnCompleteResponse) |
| ULootLockerServerStorageRequest::ULootLockerServerStorageRequest | ( | ) |
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