LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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ULootLockerServerPlayerRequest Class Reference

#include <LootLockerServerPlayerRequest.h>

Inheritance diagram for ULootLockerServerPlayerRequest:
Collaboration diagram for ULootLockerServerPlayerRequest:

Public Member Functions

 ULootLockerServerPlayerRequest ()
 

Static Public Member Functions

static FString LookupPlayerNames (TArray< FLootLockerServerPlayerNameLookupPair > IdsToLookUp, const FLootLockerServerPlayerNameLookupResponseDelegate &OnCompletedRequest)
 
static FString GetPlayerInfoFromGameSessionToken (TArray< FString > GameSessionTokensToLookUp, const FLootLockerServerGetPlayerInfoFromGameSessionTokenResponseDelegate &OnCompletedRequest)
 
static FString CreatePlayer (ELootLockerServerCreatePlayerPlatforms Platform, const FString &PlatformPlayerIdentifier, const FLootLockerServerCreatePlayerResponseDelegate &OnCompletedRequest)
 

Constructor & Destructor Documentation

◆ ULootLockerServerPlayerRequest()

ULootLockerServerPlayerRequest::ULootLockerServerPlayerRequest ( )

Member Function Documentation

◆ CreatePlayer()

static FString ULootLockerServerPlayerRequest::CreatePlayer ( ELootLockerServerCreatePlayerPlatforms  Platform,
const FString &  PlatformPlayerIdentifier,
const FLootLockerServerCreatePlayerResponseDelegate OnCompletedRequest 
)
static

◆ GetPlayerInfoFromGameSessionToken()

static FString ULootLockerServerPlayerRequest::GetPlayerInfoFromGameSessionToken ( TArray< FString >  GameSessionTokensToLookUp,
const FLootLockerServerGetPlayerInfoFromGameSessionTokenResponseDelegate OnCompletedRequest 
)
static

◆ LookupPlayerNames()

static FString ULootLockerServerPlayerRequest::LookupPlayerNames ( TArray< FLootLockerServerPlayerNameLookupPair IdsToLookUp,
const FLootLockerServerPlayerNameLookupResponseDelegate OnCompletedRequest 
)
static