LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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ULootLockerServerPlayerProgressionRequest Class Reference

#include <LootLockerServerPlayerProgressionRequest.h>

Inheritance diagram for ULootLockerServerPlayerProgressionRequest:
Collaboration diagram for ULootLockerServerPlayerProgressionRequest:

Public Member Functions

 ULootLockerServerPlayerProgressionRequest ()
 

Static Public Member Functions

static FString GetProgressionsForPlayer (int PlayerID, const FLootLockerServerPlayerProgressionListResponseDelegate &OnCompletedRequest)
 
static FString GetPaginatedProgressionsForPlayer (int PlayerID, int32 Count, const FString &After, const FLootLockerServerPlayerProgressionListResponseDelegate &OnCompletedRequest)
 
static FString GetProgressionForPlayerByKey (int PlayerID, const FString &ProgressionKey, const FLootLockerServerSinglePlayerProgressionResponseDelegate &OnCompletedRequest)
 
static FString AddPointsToProgressionForPlayer (int PlayerID, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSinglePlayerProgressionWithRewardsResponseDelegate &OnCompletedRequest)
 
static FString SubtractPointsFromProgressionForPlayer (int PlayerID, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSinglePlayerProgressionWithRewardsResponseDelegate &OnCompletedRequest)
 
static FString ResetProgressionForPlayer (int PlayerID, const FString &ProgressionKey, const FLootLockerServerSinglePlayerProgressionWithRewardsResponseDelegate &OnCompletedRequest)
 
static FString DeleteProgressionForPlayer (int PlayerID, const FString &ProgressionKey, const FLootLockerServerDeletePlayerProgressionResponseDelegate &OnCompletedRequest)
 

Constructor & Destructor Documentation

◆ ULootLockerServerPlayerProgressionRequest()

ULootLockerServerPlayerProgressionRequest::ULootLockerServerPlayerProgressionRequest ( )

Member Function Documentation

◆ AddPointsToProgressionForPlayer()

static FString ULootLockerServerPlayerProgressionRequest::AddPointsToProgressionForPlayer ( int  PlayerID,
const FString &  ProgressionKey,
int32  Amount,
const FLootLockerServerSinglePlayerProgressionWithRewardsResponseDelegate OnCompletedRequest 
)
static

◆ DeleteProgressionForPlayer()

static FString ULootLockerServerPlayerProgressionRequest::DeleteProgressionForPlayer ( int  PlayerID,
const FString &  ProgressionKey,
const FLootLockerServerDeletePlayerProgressionResponseDelegate OnCompletedRequest 
)
static

◆ GetPaginatedProgressionsForPlayer()

static FString ULootLockerServerPlayerProgressionRequest::GetPaginatedProgressionsForPlayer ( int  PlayerID,
int32  Count,
const FString &  After,
const FLootLockerServerPlayerProgressionListResponseDelegate OnCompletedRequest 
)
static

◆ GetProgressionForPlayerByKey()

static FString ULootLockerServerPlayerProgressionRequest::GetProgressionForPlayerByKey ( int  PlayerID,
const FString &  ProgressionKey,
const FLootLockerServerSinglePlayerProgressionResponseDelegate OnCompletedRequest 
)
static

◆ GetProgressionsForPlayer()

static FString ULootLockerServerPlayerProgressionRequest::GetProgressionsForPlayer ( int  PlayerID,
const FLootLockerServerPlayerProgressionListResponseDelegate OnCompletedRequest 
)
static

◆ ResetProgressionForPlayer()

static FString ULootLockerServerPlayerProgressionRequest::ResetProgressionForPlayer ( int  PlayerID,
const FString &  ProgressionKey,
const FLootLockerServerSinglePlayerProgressionWithRewardsResponseDelegate OnCompletedRequest 
)
static

◆ SubtractPointsFromProgressionForPlayer()

static FString ULootLockerServerPlayerProgressionRequest::SubtractPointsFromProgressionForPlayer ( int  PlayerID,
const FString &  ProgressionKey,
int32  Amount,
const FLootLockerServerSinglePlayerProgressionWithRewardsResponseDelegate OnCompletedRequest 
)
static