#include <LootLockerServerPlayerProgressionRequest.h>
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| static FString | GetProgressionsForPlayer (int PlayerID, const FLootLockerServerPlayerProgressionListResponseDelegate &OnCompletedRequest) |
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| static FString | GetPaginatedProgressionsForPlayer (int PlayerID, int32 Count, const FString &After, const FLootLockerServerPlayerProgressionListResponseDelegate &OnCompletedRequest) |
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| static FString | GetProgressionForPlayerByKey (int PlayerID, const FString &ProgressionKey, const FLootLockerServerSinglePlayerProgressionResponseDelegate &OnCompletedRequest) |
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| static FString | AddPointsToProgressionForPlayer (int PlayerID, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSinglePlayerProgressionWithRewardsResponseDelegate &OnCompletedRequest) |
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| static FString | SubtractPointsFromProgressionForPlayer (int PlayerID, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSinglePlayerProgressionWithRewardsResponseDelegate &OnCompletedRequest) |
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| static FString | ResetProgressionForPlayer (int PlayerID, const FString &ProgressionKey, const FLootLockerServerSinglePlayerProgressionWithRewardsResponseDelegate &OnCompletedRequest) |
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| static FString | DeleteProgressionForPlayer (int PlayerID, const FString &ProgressionKey, const FLootLockerServerDeletePlayerProgressionResponseDelegate &OnCompletedRequest) |
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◆ ULootLockerServerPlayerProgressionRequest()
| ULootLockerServerPlayerProgressionRequest::ULootLockerServerPlayerProgressionRequest |
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◆ AddPointsToProgressionForPlayer()
◆ DeleteProgressionForPlayer()
◆ GetPaginatedProgressionsForPlayer()
◆ GetProgressionForPlayerByKey()
◆ GetProgressionsForPlayer()
◆ ResetProgressionForPlayer()
◆ SubtractPointsFromProgressionForPlayer()