#include <LootLockerServerPlayerFileRequest.h>
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| static FString | ListFilesForPlayer (int PlayerID, const FLootLockerServerPlayerFileListResponseDelegate &OnCompletedRequest) |
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| static FString | GetFileForPlayerByID (int PlayerID, int FileID, const FLootLockerServerSinglePlayerFileResponseDelegate &OnCompletedRequest) |
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| static FString | DeleteFileForPlayerByID (int PlayerID, int FileID, const FLootLockerServerPlayerFileDeleteResponseDelegate &OnCompletedRequest) |
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| static FString | UploadFileForPlayer (int PlayerID, FString FilePath, FString Purpose, bool IsPublic, const FLootLockerServerSinglePlayerFileResponseDelegate &OnCompletedRequest) |
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| static FString | UploadRawDataToPlayerFile (int PlayerID, TArray< uint8 > RawData, const FString &FileName, FString Purpose, bool IsPublic, const FLootLockerServerSinglePlayerFileResponseDelegate &OnCompletedRequest) |
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| static FString | UpdateFileForPlayer (int PlayerID, int FileID, FString FilePath, const FLootLockerServerSinglePlayerFileResponseDelegate &OnCompletedRequest) |
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| static FString | UpdatePlayerFileWithRawData (int PlayerID, int FileID, TArray< uint8 > RawData, const FString &FileName, const FLootLockerServerSinglePlayerFileResponseDelegate &OnCompletedRequest) |
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◆ ULootLockerServerPlayerFileRequest()
| ULootLockerServerPlayerFileRequest::ULootLockerServerPlayerFileRequest |
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◆ DeleteFileForPlayerByID()
◆ GetFileForPlayerByID()
◆ ListFilesForPlayer()
◆ UpdateFileForPlayer()
◆ UpdatePlayerFileWithRawData()
◆ UploadFileForPlayer()
◆ UploadRawDataToPlayerFile()
| static FString ULootLockerServerPlayerFileRequest::UploadRawDataToPlayerFile |
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int |
PlayerID, |
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TArray< uint8 > |
RawData, |
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const FString & |
FileName, |
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FString |
Purpose, |
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bool |
IsPublic, |
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const FLootLockerServerSinglePlayerFileResponseDelegate & |
OnCompletedRequest |
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static |