LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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ULootLockerServerPlayerFileRequest Class Reference

#include <LootLockerServerPlayerFileRequest.h>

Inheritance diagram for ULootLockerServerPlayerFileRequest:
Collaboration diagram for ULootLockerServerPlayerFileRequest:

Public Member Functions

 ULootLockerServerPlayerFileRequest ()
 

Static Public Member Functions

static FString ListFilesForPlayer (int PlayerID, const FLootLockerServerPlayerFileListResponseDelegate &OnCompletedRequest)
 
static FString GetFileForPlayerByID (int PlayerID, int FileID, const FLootLockerServerSinglePlayerFileResponseDelegate &OnCompletedRequest)
 
static FString DeleteFileForPlayerByID (int PlayerID, int FileID, const FLootLockerServerPlayerFileDeleteResponseDelegate &OnCompletedRequest)
 
static FString UploadFileForPlayer (int PlayerID, FString FilePath, FString Purpose, bool IsPublic, const FLootLockerServerSinglePlayerFileResponseDelegate &OnCompletedRequest)
 
static FString UploadRawDataToPlayerFile (int PlayerID, TArray< uint8 > RawData, const FString &FileName, FString Purpose, bool IsPublic, const FLootLockerServerSinglePlayerFileResponseDelegate &OnCompletedRequest)
 
static FString UpdateFileForPlayer (int PlayerID, int FileID, FString FilePath, const FLootLockerServerSinglePlayerFileResponseDelegate &OnCompletedRequest)
 
static FString UpdatePlayerFileWithRawData (int PlayerID, int FileID, TArray< uint8 > RawData, const FString &FileName, const FLootLockerServerSinglePlayerFileResponseDelegate &OnCompletedRequest)
 

Constructor & Destructor Documentation

◆ ULootLockerServerPlayerFileRequest()

ULootLockerServerPlayerFileRequest::ULootLockerServerPlayerFileRequest ( )

Member Function Documentation

◆ DeleteFileForPlayerByID()

static FString ULootLockerServerPlayerFileRequest::DeleteFileForPlayerByID ( int  PlayerID,
int  FileID,
const FLootLockerServerPlayerFileDeleteResponseDelegate OnCompletedRequest 
)
static

◆ GetFileForPlayerByID()

static FString ULootLockerServerPlayerFileRequest::GetFileForPlayerByID ( int  PlayerID,
int  FileID,
const FLootLockerServerSinglePlayerFileResponseDelegate OnCompletedRequest 
)
static

◆ ListFilesForPlayer()

static FString ULootLockerServerPlayerFileRequest::ListFilesForPlayer ( int  PlayerID,
const FLootLockerServerPlayerFileListResponseDelegate OnCompletedRequest 
)
static

◆ UpdateFileForPlayer()

static FString ULootLockerServerPlayerFileRequest::UpdateFileForPlayer ( int  PlayerID,
int  FileID,
FString  FilePath,
const FLootLockerServerSinglePlayerFileResponseDelegate OnCompletedRequest 
)
static

◆ UpdatePlayerFileWithRawData()

static FString ULootLockerServerPlayerFileRequest::UpdatePlayerFileWithRawData ( int  PlayerID,
int  FileID,
TArray< uint8 >  RawData,
const FString &  FileName,
const FLootLockerServerSinglePlayerFileResponseDelegate OnCompletedRequest 
)
static

◆ UploadFileForPlayer()

static FString ULootLockerServerPlayerFileRequest::UploadFileForPlayer ( int  PlayerID,
FString  FilePath,
FString  Purpose,
bool  IsPublic,
const FLootLockerServerSinglePlayerFileResponseDelegate OnCompletedRequest 
)
static

◆ UploadRawDataToPlayerFile()

static FString ULootLockerServerPlayerFileRequest::UploadRawDataToPlayerFile ( int  PlayerID,
TArray< uint8 >  RawData,
const FString &  FileName,
FString  Purpose,
bool  IsPublic,
const FLootLockerServerSinglePlayerFileResponseDelegate OnCompletedRequest 
)
static