LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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ULootLockerServerInstanceProgressionRequest Class Reference

#include <LootLockerServerInstanceProgressionRequest.h>

Inheritance diagram for ULootLockerServerInstanceProgressionRequest:
Collaboration diagram for ULootLockerServerInstanceProgressionRequest:

Public Member Functions

 ULootLockerServerInstanceProgressionRequest ()
 

Static Public Member Functions

static FString GetProgressionForAssetInstance (int PlayerId, int AssetInstanceId, const FLootLockerServerInstanceProgressionListResponseDelegate &OnCompletedRequest)
 
static FString GetPaginatedProgressionForAssetInstance (int PlayerId, int AssetInstanceId, int32 Count, const FString &After, const FLootLockerServerInstanceProgressionListResponseDelegate &OnCompletedRequest)
 
static FString GetProgressionByKeyForAssetInstance (int PlayerId, int AssetInstanceId, const FString &ProgressionKey, const FLootLockerServerSingleInstanceProgressionResponseDelegate &OnCompletedRequest)
 
static FString AddPointsToProgressionForAssetInstance (int PlayerId, int AssetInstanceId, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSingleInstanceProgressionWithRewardsResponseDelegate &OnCompletedRequest)
 
static FString SubtractPointsFromProgressionForAssetInstance (int PlayerId, int AssetInstanceId, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSingleInstanceProgressionWithRewardsResponseDelegate &OnCompletedRequest)
 
static FString ResetProgressionForAssetInstance (int PlayerId, int AssetInstanceId, const FString &ProgressionKey, const FLootLockerServerSingleInstanceProgressionWithRewardsResponseDelegate &OnCompletedRequest)
 
static FString DeleteProgressionForAssetInstance (int PlayerId, int AssetInstanceId, const FString &ProgressionKey, const FLootLockerServerDeleteInstanceProgressionResponseDelegate &OnCompletedRequest)
 

Constructor & Destructor Documentation

◆ ULootLockerServerInstanceProgressionRequest()

ULootLockerServerInstanceProgressionRequest::ULootLockerServerInstanceProgressionRequest ( )

Member Function Documentation

◆ AddPointsToProgressionForAssetInstance()

static FString ULootLockerServerInstanceProgressionRequest::AddPointsToProgressionForAssetInstance ( int  PlayerId,
int  AssetInstanceId,
const FString &  ProgressionKey,
int32  Amount,
const FLootLockerServerSingleInstanceProgressionWithRewardsResponseDelegate OnCompletedRequest 
)
static

◆ DeleteProgressionForAssetInstance()

static FString ULootLockerServerInstanceProgressionRequest::DeleteProgressionForAssetInstance ( int  PlayerId,
int  AssetInstanceId,
const FString &  ProgressionKey,
const FLootLockerServerDeleteInstanceProgressionResponseDelegate OnCompletedRequest 
)
static

◆ GetPaginatedProgressionForAssetInstance()

static FString ULootLockerServerInstanceProgressionRequest::GetPaginatedProgressionForAssetInstance ( int  PlayerId,
int  AssetInstanceId,
int32  Count,
const FString &  After,
const FLootLockerServerInstanceProgressionListResponseDelegate OnCompletedRequest 
)
static

◆ GetProgressionByKeyForAssetInstance()

static FString ULootLockerServerInstanceProgressionRequest::GetProgressionByKeyForAssetInstance ( int  PlayerId,
int  AssetInstanceId,
const FString &  ProgressionKey,
const FLootLockerServerSingleInstanceProgressionResponseDelegate OnCompletedRequest 
)
static

◆ GetProgressionForAssetInstance()

static FString ULootLockerServerInstanceProgressionRequest::GetProgressionForAssetInstance ( int  PlayerId,
int  AssetInstanceId,
const FLootLockerServerInstanceProgressionListResponseDelegate OnCompletedRequest 
)
static

◆ ResetProgressionForAssetInstance()

static FString ULootLockerServerInstanceProgressionRequest::ResetProgressionForAssetInstance ( int  PlayerId,
int  AssetInstanceId,
const FString &  ProgressionKey,
const FLootLockerServerSingleInstanceProgressionWithRewardsResponseDelegate OnCompletedRequest 
)
static

◆ SubtractPointsFromProgressionForAssetInstance()

static FString ULootLockerServerInstanceProgressionRequest::SubtractPointsFromProgressionForAssetInstance ( int  PlayerId,
int  AssetInstanceId,
const FString &  ProgressionKey,
int32  Amount,
const FLootLockerServerSingleInstanceProgressionWithRewardsResponseDelegate OnCompletedRequest 
)
static