#include <LootLockerServerInstanceProgressionRequest.h>
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| static FString | GetProgressionForAssetInstance (int PlayerId, int AssetInstanceId, const FLootLockerServerInstanceProgressionListResponseDelegate &OnCompletedRequest) |
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| static FString | GetPaginatedProgressionForAssetInstance (int PlayerId, int AssetInstanceId, int32 Count, const FString &After, const FLootLockerServerInstanceProgressionListResponseDelegate &OnCompletedRequest) |
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| static FString | GetProgressionByKeyForAssetInstance (int PlayerId, int AssetInstanceId, const FString &ProgressionKey, const FLootLockerServerSingleInstanceProgressionResponseDelegate &OnCompletedRequest) |
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| static FString | AddPointsToProgressionForAssetInstance (int PlayerId, int AssetInstanceId, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSingleInstanceProgressionWithRewardsResponseDelegate &OnCompletedRequest) |
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| static FString | SubtractPointsFromProgressionForAssetInstance (int PlayerId, int AssetInstanceId, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSingleInstanceProgressionWithRewardsResponseDelegate &OnCompletedRequest) |
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| static FString | ResetProgressionForAssetInstance (int PlayerId, int AssetInstanceId, const FString &ProgressionKey, const FLootLockerServerSingleInstanceProgressionWithRewardsResponseDelegate &OnCompletedRequest) |
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| static FString | DeleteProgressionForAssetInstance (int PlayerId, int AssetInstanceId, const FString &ProgressionKey, const FLootLockerServerDeleteInstanceProgressionResponseDelegate &OnCompletedRequest) |
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◆ ULootLockerServerInstanceProgressionRequest()
| ULootLockerServerInstanceProgressionRequest::ULootLockerServerInstanceProgressionRequest |
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◆ AddPointsToProgressionForAssetInstance()
◆ DeleteProgressionForAssetInstance()
◆ GetPaginatedProgressionForAssetInstance()
◆ GetProgressionByKeyForAssetInstance()
◆ GetProgressionForAssetInstance()
◆ ResetProgressionForAssetInstance()
◆ SubtractPointsFromProgressionForAssetInstance()