#include <LootLockerServerCharacterProgressionRequest.h>
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| static FString | GetProgressionsForCharacter (int PlayerID, int CharacterID, const FLootLockerServerCharacterProgressionListResponseDelegate &OnCompletedRequest) |
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| static FString | GetPaginatedProgressionsForCharacter (int PlayerID, int CharacterID, int32 Count, const FString &After, const FLootLockerServerCharacterProgressionListResponseDelegate &OnCompletedRequest) |
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| static FString | GetProgressionForCharacterByKey (int PlayerID, int CharacterID, const FString &ProgressionKey, const FLootLockerServerSingleCharacterProgressionResponseDelegate &OnCompletedRequest) |
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| static FString | AddPointsToProgressionForCharacter (int PlayerID, int CharacterID, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSingleCharacterProgressionWithRewardsResponseDelegate &OnCompletedRequest) |
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| static FString | SubtractPointsFromProgressionForCharacter (int PlayerID, int CharacterID, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSingleCharacterProgressionWithRewardsResponseDelegate &OnCompletedRequest) |
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| static FString | ResetProgressionForCharacter (int PlayerID, int CharacterID, const FString &ProgressionKey, const FLootLockerServerSingleCharacterProgressionWithRewardsResponseDelegate &OnCompletedRequest) |
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| static FString | DeleteProgressionForCharacter (int PlayerID, int CharacterID, const FString &ProgressionKey, const FLootLockerServerDeleteCharacterProgressionResponseDelegate &OnCompletedRequest) |
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◆ ULootLockerServerCharacterProgressionRequest()
| ULootLockerServerCharacterProgressionRequest::ULootLockerServerCharacterProgressionRequest |
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◆ AddPointsToProgressionForCharacter()
◆ DeleteProgressionForCharacter()
◆ GetPaginatedProgressionsForCharacter()
◆ GetProgressionForCharacterByKey()
◆ GetProgressionsForCharacter()
◆ ResetProgressionForCharacter()
◆ SubtractPointsFromProgressionForCharacter()