LootLocker Unreal Server SDK 6.5.0
Server-side backend SDK for Unreal Engine
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ULootLockerServerCharacterProgressionRequest Class Reference

#include <LootLockerServerCharacterProgressionRequest.h>

Inheritance diagram for ULootLockerServerCharacterProgressionRequest:
Collaboration diagram for ULootLockerServerCharacterProgressionRequest:

Public Member Functions

 ULootLockerServerCharacterProgressionRequest ()
 

Static Public Member Functions

static FString GetProgressionsForCharacter (int PlayerID, int CharacterID, const FLootLockerServerCharacterProgressionListResponseDelegate &OnCompletedRequest)
 
static FString GetPaginatedProgressionsForCharacter (int PlayerID, int CharacterID, int32 Count, const FString &After, const FLootLockerServerCharacterProgressionListResponseDelegate &OnCompletedRequest)
 
static FString GetProgressionForCharacterByKey (int PlayerID, int CharacterID, const FString &ProgressionKey, const FLootLockerServerSingleCharacterProgressionResponseDelegate &OnCompletedRequest)
 
static FString AddPointsToProgressionForCharacter (int PlayerID, int CharacterID, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSingleCharacterProgressionWithRewardsResponseDelegate &OnCompletedRequest)
 
static FString SubtractPointsFromProgressionForCharacter (int PlayerID, int CharacterID, const FString &ProgressionKey, int32 Amount, const FLootLockerServerSingleCharacterProgressionWithRewardsResponseDelegate &OnCompletedRequest)
 
static FString ResetProgressionForCharacter (int PlayerID, int CharacterID, const FString &ProgressionKey, const FLootLockerServerSingleCharacterProgressionWithRewardsResponseDelegate &OnCompletedRequest)
 
static FString DeleteProgressionForCharacter (int PlayerID, int CharacterID, const FString &ProgressionKey, const FLootLockerServerDeleteCharacterProgressionResponseDelegate &OnCompletedRequest)
 

Constructor & Destructor Documentation

◆ ULootLockerServerCharacterProgressionRequest()

ULootLockerServerCharacterProgressionRequest::ULootLockerServerCharacterProgressionRequest ( )

Member Function Documentation

◆ AddPointsToProgressionForCharacter()

static FString ULootLockerServerCharacterProgressionRequest::AddPointsToProgressionForCharacter ( int  PlayerID,
int  CharacterID,
const FString &  ProgressionKey,
int32  Amount,
const FLootLockerServerSingleCharacterProgressionWithRewardsResponseDelegate OnCompletedRequest 
)
static

◆ DeleteProgressionForCharacter()

static FString ULootLockerServerCharacterProgressionRequest::DeleteProgressionForCharacter ( int  PlayerID,
int  CharacterID,
const FString &  ProgressionKey,
const FLootLockerServerDeleteCharacterProgressionResponseDelegate OnCompletedRequest 
)
static

◆ GetPaginatedProgressionsForCharacter()

static FString ULootLockerServerCharacterProgressionRequest::GetPaginatedProgressionsForCharacter ( int  PlayerID,
int  CharacterID,
int32  Count,
const FString &  After,
const FLootLockerServerCharacterProgressionListResponseDelegate OnCompletedRequest 
)
static

◆ GetProgressionForCharacterByKey()

static FString ULootLockerServerCharacterProgressionRequest::GetProgressionForCharacterByKey ( int  PlayerID,
int  CharacterID,
const FString &  ProgressionKey,
const FLootLockerServerSingleCharacterProgressionResponseDelegate OnCompletedRequest 
)
static

◆ GetProgressionsForCharacter()

static FString ULootLockerServerCharacterProgressionRequest::GetProgressionsForCharacter ( int  PlayerID,
int  CharacterID,
const FLootLockerServerCharacterProgressionListResponseDelegate OnCompletedRequest 
)
static

◆ ResetProgressionForCharacter()

static FString ULootLockerServerCharacterProgressionRequest::ResetProgressionForCharacter ( int  PlayerID,
int  CharacterID,
const FString &  ProgressionKey,
const FLootLockerServerSingleCharacterProgressionWithRewardsResponseDelegate OnCompletedRequest 
)
static

◆ SubtractPointsFromProgressionForCharacter()

static FString ULootLockerServerCharacterProgressionRequest::SubtractPointsFromProgressionForCharacter ( int  PlayerID,
int  CharacterID,
const FString &  ProgressionKey,
int32  Amount,
const FLootLockerServerSingleCharacterProgressionWithRewardsResponseDelegate OnCompletedRequest 
)
static