23 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category =
"LootLockerServer")
28 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
38 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
39 bool Game_api_writes_enabled = false;
43 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
48 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "LootLockerServer")
void(* FLootLockerServerListCurrenciesResponseDelegate)(FLootLockerServerListCurrenciesResponse)
C++ response delegate for listing currencies.
Definition LootLockerServerCurrencyRequest.h:83