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LootLocker Unity SDK 8.2.0
Game backend SDK for Unity
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Override SDK internals for testing or advanced integration scenarios.
Includes state-writer injection, reset, and lifecycle introspection helpers.
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inlinestatic |
Get the current state writer used by the SDK.
This allows you to access the current implementation of ILootLockerStateWriter used for saving and loading player state data.
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inlinestatic |
Reset the entire LootLocker SDK, clearing all services and state.
This will terminate all ongoing requests and reset all cached data. Call this when switching between different game contexts or during application cleanup. After calling this method, you'll need to re-initialize the SDK before making API calls.
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| static ILootLockerStateWriter | LootLocker.Requests.LootLockerSDKManager.GetStateWriter () |
| Get the current state writer used by the SDK. | |
| static void | LootLocker.Requests.LootLockerSDKManager.ResetSDK () |
| Reset the entire LootLocker SDK, clearing all services and state. | |