LootLocker Unity SDK 8.0.0
Game backend SDK for Unity
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Player

Detailed Description

Retrieve and manage the current player's profile, name, and identifiers.

Covers public profile data, display-name assignment, and account info lookups. For inventory see Asset Instances; for XP/levels see Player Progressions; for currency balances see Balances; for cloud file storage see Player Files.

See the LootLocker documentation.

Function Documentation

◆ DeletePlayer()

static void LootLocker.Requests.LootLockerSDKManager.DeletePlayer ( Action< LootLockerResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Mark the logged in player for deletion.

After 30 days the player will be deleted from the system.

Parameters
onCompleteonComplete Action for handling the response of type LootLockerResponse>
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ GetAssetNotification()

static void LootLocker.Requests.LootLockerSDKManager.GetAssetNotification ( Action< LootLockerPlayerAssetNotificationsResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get assets that have been given to the currently logged in player since the last time this endpoint was called.

Parameters
onCompleteonComplete Action for handling the response of type LootLockerPlayerAssetNotificationsResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ GetBalance()

static void LootLocker.Requests.LootLockerSDKManager.GetBalance ( Action< LootLockerBalanceResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get the amount of credits/currency that the player has.

Parameters
onCompleteonComplete Action for handling the response of type LootLockerBalanceResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ GetCurrentPlayerInfo()

static void LootLocker.Requests.LootLockerSDKManager.GetCurrentPlayerInfo ( Action< LootLockerGetCurrentPlayerInfoResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get information about the currently logged in player such as name and different ids to use for subsequent calls to LootLocker methods.

Parameters
onCompleteAction for handling the response
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ GetDeactivatedAssetNotification()

static void LootLocker.Requests.LootLockerSDKManager.GetDeactivatedAssetNotification ( Action< LootLockerDeactivatedAssetsResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get asset deactivations for the currently logged in player since the last time this endpoint was called.

Parameters
onCompleteonComplete Action for handling the response of type LootLockerDeactivatedAssetsResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ GetDLCMigrated()

static void LootLocker.Requests.LootLockerSDKManager.GetDLCMigrated ( Action< LootLockerDlcResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get a list of DLC's migrated for the player.

This response will only list the asset-ID's of the migrated DLC, if you want more information about the assets, use GetAssetNotification(Action<LootLockerPlayerAssetNotificationsResponse> onComplete) instead.

Parameters
onCompleteonComplete Action for handling the response of type LootLockerDlcResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ GetInventory() [1/3]

static void LootLocker.Requests.LootLockerSDKManager.GetInventory ( Action< LootLockerInventoryResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get the players inventory.

Parameters
onCompleteonComplete Action for handling the response of type LootLockerInventoryResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ GetInventory() [2/3]

static void LootLocker.Requests.LootLockerSDKManager.GetInventory ( int  count,
Action< LootLockerInventoryResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get the players inventory.

Parameters
countAmount of assets to retrieve
onCompleteonComplete Action for handling the response of type LootLockerInventoryResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ GetInventory() [3/3]

static void LootLocker.Requests.LootLockerSDKManager.GetInventory ( int  count,
int  after,
Action< LootLockerInventoryResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get the players inventory.

Parameters
countAmount of assets to retrieve
afterThe instance ID the list should start from
onCompleteonComplete Action for handling the response of type LootLockerInventoryResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ GetPlayerName()

static void LootLocker.Requests.LootLockerSDKManager.GetPlayerName ( Action< PlayerNameResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get the logged in players name.

Parameters
onCompleteonComplete Action for handling the response of type PlayerNameResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ InitiateDLCMigration()

static void LootLocker.Requests.LootLockerSDKManager.InitiateDLCMigration ( Action< LootLockerDlcResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Initiate DLC Migration for the player: https://docs.lootlocker.com/background/live-ops-tools#dlc-migration 5 minutes after calling this endpoint you should issue a call to the Player Asset Notifications call to get the results of the migrated DLC, if any.

If you only want the ID's of the assets you can also use GetDLCMigrated(Action<LootLockerDlcResponse> onComplete).

Parameters
onCompleteonComplete Action for handling the response of type LootLockerDlcResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ ListCharacterInventory()

static void LootLocker.Requests.LootLockerSDKManager.ListCharacterInventory ( LootLockerListSimplifiedInventoryRequest  request,
int  characterId,
int  perPage,
int  page,
Action< LootLockerSimpleInventoryResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

List character inventory with minimal response data.

Due to looking up less data, this endpoint is significantly faster than GetInventory.

Parameters
requestRequest object containing filters and optional metadata includes. To include metadata in the response, assign request.includes.metadata to a LootLockerListSimplifiedInventoryMetadataIncludes instance:
  • To fetch all metadata keys: request.includes.metadata = new LootLockerListSimplifiedInventoryMetadataIncludes() (empty keys array sets all to true automatically)
  • To fetch specific metadata keys: request.includes.metadata = new LootLockerListSimplifiedInventoryMetadataIncludes { keys = new[] { "key1", "key2" } } (non-empty keys sets all to false automatically)
characterIdOptional : Filter inventory by character ID.
perPageOptional : Number of items per page.
pageOptional : Page number to retrieve.
onCompleteonComplete Action for handling the response
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ ListCharacterInventoryWithDefaultParameters()

static void LootLocker.Requests.LootLockerSDKManager.ListCharacterInventoryWithDefaultParameters ( Action< LootLockerSimpleInventoryResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

List character inventory with default parameters (no filters, first page, default page size).

Parameters
onCompleteonComplete Action for handling the response
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ ListPlayerInfo()

static void LootLocker.Requests.LootLockerSDKManager.ListPlayerInfo ( string[]  playerIdsToLookUp,
int[]  playerLegacyIdsToLookUp,
string[]  playerPublicUidsToLookUp,
Action< LootLockerListPlayerInfoResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

List information for one or more other players.

Parameters
playerIdsToLookUpA list of ULID ids of players to look up. These ids are in the form of ULIDs and are sometimes called player_ulid or similar
playerLegacyIdsToLookUpA list of legacy ids of players to look up. These ids are in the form of integers and are sometimes called simply player_id or id
playerPublicUidsToLookUpA list of public uids to look up. These ids are in the form of UIDs.
onCompleteAction for handling the response
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ ListPlayerInventory()

static void LootLocker.Requests.LootLockerSDKManager.ListPlayerInventory ( LootLockerListSimplifiedInventoryRequest  request,
int  perPage,
int  page,
Action< LootLockerSimpleInventoryResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

List player inventory with minimal response data.

Due to looking up less data, this endpoint is significantly faster than GetInventory.

Parameters
requestRequest object containing filters and optional metadata includes. To include metadata in the response, assign request.includes.metadata to a LootLockerListSimplifiedInventoryMetadataIncludes instance:
  • To fetch all metadata keys: request.includes.metadata = new LootLockerListSimplifiedInventoryMetadataIncludes() (empty keys array sets all to true automatically)
  • To fetch specific metadata keys: request.includes.metadata = new LootLockerListSimplifiedInventoryMetadataIncludes { keys = new[] { "key1", "key2" } } (non-empty keys sets all to false automatically)
perPageOptional : Number of items per page.
pageOptional : Page number to retrieve.
onCompleteonComplete Action for handling the response
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ ListPlayerInventoryWithDefaultParameters()

static void LootLocker.Requests.LootLockerSDKManager.ListPlayerInventoryWithDefaultParameters ( Action< LootLockerSimpleInventoryResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

List player inventory with default parameters (no filters, first page, default page size).

Parameters
onCompleteonComplete Action for handling the response
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayer1stPartyPlatformIds() [1/2]

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayer1stPartyPlatformIds ( string[]  playerPublicUIds,
Action< Player1stPartyPlatformIDsLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get players 1st party platform ID's from the provided list of playerID's.

Parameters
playerPublicUIdsA list of multiple player public UID's
onCompleteonComplete Action for handling the response of type Player1stPartyPlatformIDsLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayer1stPartyPlatformIds() [2/2]

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayer1stPartyPlatformIds ( ulong[]  playerIds,
Action< Player1stPartyPlatformIDsLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get players 1st party platform ID's from the provided list of playerID's.

Parameters
playerIdsA list of multiple player ID's
onCompleteonComplete Action for handling the response of type Player1stPartyPlatformIDsLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesByEpicGamesIds()

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByEpicGamesIds ( string[]  epicGamesIds,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by Epic Games ID's.

Parameters
epicGamesIdsA list of multiple player Epic Games ID's
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesByGooglePlayGamesIds()

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByGooglePlayGamesIds ( string[]  googlePlayGamesIds,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by Google Play Games ID's.

Parameters
googlePlayGamesIdsA list of multiple player Google Play Games ID's
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesByGuestLoginIds()

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByGuestLoginIds ( string[]  guestLoginIds,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by public playerID's.

Parameters
guestLoginIdsA list of guest login ids
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesByPlayerIds()

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPlayerIds ( ulong[]  playerIds,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by playerID's.

Parameters
playerIdsA list of multiple player ID's<
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesByPlayerNames()

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPlayerNames ( string[]  playerNames,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by public playerID's.

Parameters
playerNamesA list of player names
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesByPlayerPublicUIds()

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPlayerPublicUIds ( string[]  playerPublicUIds,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by public playerID's.

Parameters
playerPublicUIdsA list of multiple player public UID's
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesByPlayerUlids()

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPlayerUlids ( string[]  playerUlids,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by public playerID's.

Parameters
playerUlidsA list of player ulids
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesByPSNIds() [1/2]

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPSNIds ( string[]  psnIds,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by PSN ID's.

Parameters
psnIdsA list of multiple player PSN ID's
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesByPSNIds() [2/2]

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPSNIds ( ulong[]  psnIds,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by PSN ID's.

Parameters
psnIdsA list of multiple player PSN ID's
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesBySteamIds() [1/2]

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesBySteamIds ( string[]  steamIds,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by Steam ID's.

Parameters
steamIdsA list of multiple player Steam ID's
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesBySteamIds() [2/2]

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesBySteamIds ( ulong[]  steamIds,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by steam ID's.

Parameters
steamIdsA list of multiple player Steam ID's
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ LookupPlayerNamesByXboxIds()

static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByXboxIds ( string[]  xboxIds,
Action< PlayerNameLookupResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Get player names and important ids of a set of players from their last active platform by Xbox ID's.

Parameters
xboxIdsA list of multiple player XBOX ID's
onCompleteonComplete Action for handling the response of type PlayerNameLookupResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ SetPlayerName()

static void LootLocker.Requests.LootLockerSDKManager.SetPlayerName ( string  name,
Action< PlayerNameResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Set the logged in players name.

Max length of a name is 255 characters.

Parameters
nameThe name to set to the currently logged in player
onCompleteonComplete Action for handling the response of type PlayerNameResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ SetProfilePrivate()

static void LootLocker.Requests.LootLockerSDKManager.SetProfilePrivate ( Action< LootLockerStandardResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Set the players profile to be private.

This means that their inventory will not be displayed publicly on Steam and other places.

Parameters
onCompleteonComplete Action for handling the response of type LootLockerStandardResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

◆ SetProfilePublic()

static void LootLocker.Requests.LootLockerSDKManager.SetProfilePublic ( Action< LootLockerStandardResponse onComplete,
string  forPlayerWithUlid = null 
)
inlinestatic

Set the players profile to public.

This means that their inventory will be displayed publicly on Steam and other places.

Parameters
onCompleteonComplete Action for handling the response of type LootLockerStandardResponse
forPlayerWithUlidOptional : Execute the request for the specified player. If not supplied, the default player will be used.

Functions

static void LootLocker.Requests.LootLockerSDKManager.GetCurrentPlayerInfo (Action< LootLockerGetCurrentPlayerInfoResponse > onComplete, string forPlayerWithUlid=null)
 Get information about the currently logged in player such as name and different ids to use for subsequent calls to LootLocker methods.
 
static void LootLocker.Requests.LootLockerSDKManager.ListPlayerInfo (string[] playerIdsToLookUp, int[] playerLegacyIdsToLookUp, string[] playerPublicUidsToLookUp, Action< LootLockerListPlayerInfoResponse > onComplete, string forPlayerWithUlid=null)
 List information for one or more other players.
 
static void LootLocker.Requests.LootLockerSDKManager.GetInventory (int count, int after, Action< LootLockerInventoryResponse > onComplete, string forPlayerWithUlid=null)
 Get the players inventory.
 
static void LootLocker.Requests.LootLockerSDKManager.GetInventory (Action< LootLockerInventoryResponse > onComplete, string forPlayerWithUlid=null)
 Get the players inventory.
 
static void LootLocker.Requests.LootLockerSDKManager.GetInventory (int count, Action< LootLockerInventoryResponse > onComplete, string forPlayerWithUlid=null)
 Get the players inventory.
 
static void LootLocker.Requests.LootLockerSDKManager.ListPlayerInventoryWithDefaultParameters (Action< LootLockerSimpleInventoryResponse > onComplete, string forPlayerWithUlid=null)
 List player inventory with default parameters (no filters, first page, default page size).
 
static void LootLocker.Requests.LootLockerSDKManager.ListPlayerInventory (LootLockerListSimplifiedInventoryRequest request, int perPage, int page, Action< LootLockerSimpleInventoryResponse > onComplete, string forPlayerWithUlid=null)
 List player inventory with minimal response data.
 
static void LootLocker.Requests.LootLockerSDKManager.ListCharacterInventoryWithDefaultParameters (Action< LootLockerSimpleInventoryResponse > onComplete, string forPlayerWithUlid=null)
 List character inventory with default parameters (no filters, first page, default page size).
 
static void LootLocker.Requests.LootLockerSDKManager.ListCharacterInventory (LootLockerListSimplifiedInventoryRequest request, int characterId, int perPage, int page, Action< LootLockerSimpleInventoryResponse > onComplete, string forPlayerWithUlid=null)
 List character inventory with minimal response data.
 
static void LootLocker.Requests.LootLockerSDKManager.GetBalance (Action< LootLockerBalanceResponse > onComplete, string forPlayerWithUlid=null)
 Get the amount of credits/currency that the player has.
 
static void LootLocker.Requests.LootLockerSDKManager.GetAssetNotification (Action< LootLockerPlayerAssetNotificationsResponse > onComplete, string forPlayerWithUlid=null)
 Get assets that have been given to the currently logged in player since the last time this endpoint was called.
 
static void LootLocker.Requests.LootLockerSDKManager.GetDeactivatedAssetNotification (Action< LootLockerDeactivatedAssetsResponse > onComplete, string forPlayerWithUlid=null)
 Get asset deactivations for the currently logged in player since the last time this endpoint was called.
 
static void LootLocker.Requests.LootLockerSDKManager.InitiateDLCMigration (Action< LootLockerDlcResponse > onComplete, string forPlayerWithUlid=null)
 Initiate DLC Migration for the player: https://docs.lootlocker.com/background/live-ops-tools#dlc-migration 5 minutes after calling this endpoint you should issue a call to the Player Asset Notifications call to get the results of the migrated DLC, if any.
 
static void LootLocker.Requests.LootLockerSDKManager.GetDLCMigrated (Action< LootLockerDlcResponse > onComplete, string forPlayerWithUlid=null)
 Get a list of DLC's migrated for the player.
 
static void LootLocker.Requests.LootLockerSDKManager.SetProfilePrivate (Action< LootLockerStandardResponse > onComplete, string forPlayerWithUlid=null)
 Set the players profile to be private.
 
static void LootLocker.Requests.LootLockerSDKManager.SetProfilePublic (Action< LootLockerStandardResponse > onComplete, string forPlayerWithUlid=null)
 Set the players profile to public.
 
static void LootLocker.Requests.LootLockerSDKManager.GetPlayerName (Action< PlayerNameResponse > onComplete, string forPlayerWithUlid=null)
 Get the logged in players name.
 
static void LootLocker.Requests.LootLockerSDKManager.SetPlayerName (string name, Action< PlayerNameResponse > onComplete, string forPlayerWithUlid=null)
 Set the logged in players name.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayer1stPartyPlatformIds (ulong[] playerIds, Action< Player1stPartyPlatformIDsLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get players 1st party platform ID's from the provided list of playerID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayer1stPartyPlatformIds (string[] playerPublicUIds, Action< Player1stPartyPlatformIDsLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get players 1st party platform ID's from the provided list of playerID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPlayerIds (ulong[] playerIds, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by playerID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPlayerPublicUIds (string[] playerPublicUIds, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by public playerID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPlayerUlids (string[] playerUlids, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by public playerID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByGuestLoginIds (string[] guestLoginIds, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by public playerID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPlayerNames (string[] playerNames, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by public playerID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesBySteamIds (ulong[] steamIds, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by steam ID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesBySteamIds (string[] steamIds, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by Steam ID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPSNIds (ulong[] psnIds, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by PSN ID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByPSNIds (string[] psnIds, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by PSN ID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByXboxIds (string[] xboxIds, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by Xbox ID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByEpicGamesIds (string[] epicGamesIds, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by Epic Games ID's.
 
static void LootLocker.Requests.LootLockerSDKManager.LookupPlayerNamesByGooglePlayGamesIds (string[] googlePlayGamesIds, Action< PlayerNameLookupResponse > onComplete, string forPlayerWithUlid=null)
 Get player names and important ids of a set of players from their last active platform by Google Play Games ID's.
 
static void LootLocker.Requests.LootLockerSDKManager.DeletePlayer (Action< LootLockerResponse > onComplete, string forPlayerWithUlid=null)
 Mark the logged in player for deletion.